Annoying Kingdoms Stickers

Index | Images 1 (Aeo) | Images 2 (Cou) | Images 3 (Gru) | Images 4 (Pin) | Images 5 (Suh)


016

017

018

CounterOOP

U

Dachshund Bomb

1G

Dachshund King

4G

Interrupt Instant Summon Dachshund King
Counter any spell if it is an out of print card as it is being cast. Cards which are out of print but are being reprinted in current sets are not considered out of print. This spell does not work on Fallen Empires cards. Sacrifice a War Dachshund to do a number of points of damage divided any way you choose among target creature(s) and player(s) equal to the current power of the Dachshund sacrificed. While Dachshund King is in play, all War Dachshunds in play get +1/+2 and First Strike.
"He really is quite a good king. For a weiner dog."
— Harquort Biggles
©1995 Paul of Manhattan: All rights reserved

©1995 Paul of Manhattan: All rights reserved

©1995 Paul of Manhattan: All rights reserved

2/4


019

020

021

Dachshund Medic

2GG

Dachshund Rapture

3GG

Dachshund Shrine

2GG

Summon War Dachshund Sorcery Enchant Land
GGG: Regenerate target War Dachshund. Remove all War Dachshunds from your graveyard and put them directly into play on your side as if just summoned. Any player may pay 1 life for each War Dachshund they wish to prevent reentering play; remove these War Dachshunds from the game. Can only target a land under your control.
Safice the land Dachshund Shrine enchants to give all your War Dachshunds +2/+2 and Flying until end of turn.
"Medic!"
©1995 Paul of Manhattan: All rights reserved

0/3

©1995 Paul of Manhattan: All rights reserved

©1995 Paul of Manhattan: All rights reserved


022

023

024

Dachshund Soldier

1GG

Dachshund Spymaster

2GG

Dachshund Wariors

G

Summon War Dachshund Summon War Dachshund Summon War Dachshunds
GGG: Regenerate target War Dachshund. GG: Look at random card in target opponent's hand. Pay an additional GG to exchange that card with one from the opponent's graveyard. Can only target a land under your control.
Safice the land Dachshund Shrine enchants to give all your War Dachshunds +2/+2 and Flying until end of turn.
"Stealthfully, Captain Woofle crept through the undergrowth. The Lord of the Pit ahead was laughing as it rended whole platoons asunder, but it had no idea it was about to meet its fate — at the paws of a weiner dog!" "Er, it didn't tap. Why didn't it tap??" "A rabid pack of ferocious presto-logs with legs is what they were, all a biting and gnashing at me feet & ankles."
— Sir Nigel Smoot
©1995 Paul of Manhattan: All rights reserved

2/2

©1995 Paul of Manhattan: All rights reserved

0/1

©1995 Paul of Manhattan: All rights reserved

1/1


025

026

027

Dark Sylph

2BB

Distracting Jawline

UU

Dystopian Mana Guy

2

Summon Sylph Interrupt Artifact Creature
T: Sacrifice Dark Sylph to remove target non-artifact creature from the game. Tap any number of mana-producing permanents in play under control of a single player in any Magic game in the same room as you except your own. This mana is added to your mana pool. If any player from the other game shows you a card or effect under their control or in their hand which could counter this spell, this spell is countered. Cannot be used on someone who does not own any Annoying Kingdoms cards. T: Add 1 mana of any color except those colors which lands under your control provide. This ability is played as an interrupt.
"She was real nice. Right up until the part where she blew us up."
— Colossus de Sardia
©1995 Paul of Manhattan: All rights reserved

2/1

©1995 Paul of Manhattan: All rights reserved

©1995 Paul of Manhattan: All rights reserved

0/1


028

029

030

Fluffymuffin Cocobutter

GGGG

Gator Swarm

BRG

Genie Farm!

2G

Summon Anemic Legend Summon Gators Enchantment
Fluffymuffin Cocobutter cannot be the target of any spell or effect. He is unaffected by anything which would remove him from play. Fluffymuffin Cocobutter can only leave play when the current game is over. This creature can only be blocked by a number of blockers equal to the number of Gators that this card's controller has in play. Remove this card from your deck if any Djinn, Genie, or Efreet cards are in it.
Whenever a Djinn, Genie, or Efreet is put into play, place a counter on Genie Farm!.
0: Remove a counter from Genie Farm! to put a 0/1 Flying Genie Weasel token into play. If a Flying Genie Weasel blocks or is blocked by a Djinn, Genie, or Efreet, remove both creatures from the game.
©1995 Paul of Manhattan: All rights reserved

1/1

©1995 Paul of Manhattan: All rights reserved

2/2

©1995 Paul of Manhattan: All rights reserved