Canadian/American Invitational Cards |
Index | Images 1 (Alt) | Images 2 (Fro) | Images 3 (Mee) | Images 4 (Sch)
016 |
017 |
018 |
|||||||
Frog Curse |
2GG |
Fumble |
1W |
Giant Beetle |
2GG |
||||
Enchant Creature | Instant | Summon Beetle | |||||||
Treat enchanted creature as if its card text were blank. Enchanted creature's base power and toughness become 0/1. | Target creature is -2/-0 until end of turn. Draw a card. | All damage dealt to Giant Beetle is reduced by 1. | |||||||
2/4 |
019 |
020 |
021 |
|||||||
Goblin Reinforcements |
2R |
Goblin Zombies |
1BR |
Golden Vale | |||||
Summon Goblins | Summon Zombies | Land | |||||||
You may play Goblin Reinforcements when you could play an instant. When Goblin Reinforcements enters play, all of your attacking creatures gain +1/+0 until end of turn. |
B: Regenerates Counts as a Goblin. |
T: Add 1 to your mana pool. T, Tap a creature you control: Add one mana of any color to your mana pool. T, Sacrifice Golden Vale: Add one mana of any color to your mana pool. |
|||||||
2/2 |
2/1 |
022 |
023 |
024 |
|||||||
Gorgon |
2BB |
Hydron |
2U |
Inner Peace |
XWW |
||||
Summon Gorgon | Summon Hydron | Sorcery | |||||||
B: Target creature blocking or blocked by Gorgon counts as a wall permanently. | Sacrifice Hydron: Counter target red spell. Play this ability as an interrupt. If Hydron is the target of a red spell or permanent controlled by any opponent, draw a card. |
Gain X life. Draw a card. | |||||||
2/4 |
2/2 |
025 |
026 |
027 |
|||||||
Iron Maiden |
4 |
Knights of Purity |
2W |
Magebane Creeper |
1G |
||||
Artifact | Summon Knights | Summon Creeper | |||||||
Select target opponent when Iron Maiden enters play. Whenever that opponent successfully casts a spell, Iron Maiden deals 1 damage to that opponent. |
Flanking At the end of each turn, bury all enchantments on Knights Of Purity, and remove all counters from Knights Of Purity. |
Every time target opponent successfully casts a spell, put a +1/+0 counter on Magebane Creeper. | |||||||
2/2 |
1/1 |
028 |
029 |
030 |
|||||||
Magebane Tiger |
3G |
Magnetic Bolt |
2R |
Mammoth Cavalry |
3GG |
||||
Summon Tiger | Instant | Summon Mammoths | |||||||
Magebane Tiger cannot be blocked if defending player cast a spell during his or her last turn. | If there are any artifacts in play when Magnetic Bolt is cast, destroy target artifact. Otherwise, Magnetic Bolt deals 3 damage to target creature. | Trample You may sacrifice a green creature instead of paying Mammoth Cavalry's casting cost. |
|||||||
3/2 |
3/3 |