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The Duelist Fantasy Cards |
Index | Extra Pulled 1 (January 1998) | Extra Pulled 2 (March 1999) | Other
001 |
002 |
003 |
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Homarid Leper |
UUU |
Time Walk Variant #23 |
U |
Green Doesn't Suck Now, Dammit! |
G |
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Summon Homarid | Sorcery | Enchantment | |||||||
Bands with other Homarids Snow-covered non-basic landwalk During each upkeep, put either a +1/+0 or +0/+1 counter on Homarid Leper. If there are ever three +1/+0 or three +0/+1 counters on Homarid Leper, remove all counters and bury target creature you control. |
Sacrifice a kidney: Target player takes an extra turn after this one. (If the spell is countered, you still lose the kidney.) | Green creatures cannot be destroyed, buried, or removed from play. Ever. For any reason. Not even by Wrath of God. Oh, and draw a card. | |||||||
The Homarid Leper seldom sees the light of play. | If at first you succeed ... try, try again. | "There's no way the powers at Wizards will ever let this card be released." — Anonymous Magic R&D member |
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Illus. Tom Wänerstrand |
½/3 |
Illus. Mark Tedin | Illus. Phil Foglio | ||||||
© 1997 Wizards of the Coast, Inc. | © 1997 Wizards of the Coast, Inc. | © 1993-1998 Wizards of the Coast, Inc. |
004 |
005 |
006 |
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Armageddon (For Beginners) |
3W |
What Are You, Chicken? |
R |
Big Red |
4GG |
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Sorcery | Sorcery | Summon Lord | |||||||
Destroy¹ all² lands³. | Each player adds all Magic cards in his or her personal collection to the ante. Winner takes all. | All treefolk gain +1/+1 and protection from lumberjacks. Sacrifice target treefolk: Deal 3 damage to target creature and put a Cordwood token into play. Treat this as a 0/1 green wall. Sacrifice Cordwood Token: Add RRR to your mana pool. |
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¹Put into its owner's graveyard. This differs from "bury" in that the land, if animated, may still be regenerated. Not that we support the word "bury" anymore. ²This includes your own lands. No, really. There are actual strategic reasons to do this. ³All cards in play that aren't creatures, enchantments, or artifacts. |
"In my store, we play for fun. You know what fun is? Winning!" — "Hammer" Regnier |
Timber! | |||||||
Illus. Corey Macourek | Illus. Cy Berspice | Illus. DiTerlizzi |
5/7 |
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© 1993-1998 Wizards of the Coast, Inc. | © 1993-1998 Wizards of the Coast, Inc. | © 1993-1998 Wizards of the Coast, Inc. |
007 |
008 |
009 |
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Squee Triumphant |
R |
Kill Me Now, Please |
2BB |
Mox Dragon of the Lotus |
WUBGR |
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Instant | Enchantment | Summon Legendary Dragon | |||||||
Tap target Goblin: Destroy all black legends in play. | During each opponent's upkeep phase, Kill Me Now, Please deals 2 damage to all opponents. When KMN,P leaves play, all opponents draw two cards. | Mox Dragon of the Lotus has power and toughness equal to the closest dollar amount of this card's worth on the secondary market. | |||||||
With one thrust of the sword, the threat of evil Volrath was no more. | While some invite disaster, a select few draw it a map. | "What an elusive creature. What I wouldn't pay to have such a beast in my possession." — Urza |
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Illus. Bader/Venters | Illus. Lew Sehr | Illus. © 1998 Pete Venters |
*/* |
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© 1993-1998 Wizards of the Coast, Inc. | © 1993-1998 Wizards of the Coast, Inc. | © 1993-1998 Wizards of the Coast, Inc. |
010 |
011 |
012 |
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Amulet of Ignorance |
1 |
Disrobing Scepter |
3 |
Wall of Ice Cream |
G |
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Artifact | Artifact | Summon Wall | |||||||
Choose and discard a card with total casting cost seven or more. T: Target creature with three or more creature enchantments on it gets +20/+20 and gains flying and shadow until end of turn. Play this ability only if you have a deck with 100 or more cards in it. | 2,T: Disrobing Scepter deals 2 damage to target player. That player may prevent this damage by removing one piece of clothing for the remainder of the game. | Lick Wall of Ice Cream whenever it blocks. Once the card becomes unrecognizable, destroy it. This card cannot be regenerated. |
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It's not always what you know. | "Remember kids: local laws apply as well as those in the rulebook." | "I scream, you scream, we all scream for ice cream." — Children's rhyme |
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Illus. © 1998 Sam Wood | Illus. © 1998 Randy Elliott | Illus. © 1998 Chippy |
0/6 |
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© 1993-1998 Wizards of the Coast, Inc. | © 1993-1998 Wizards of the Coast, Inc. | © 1993-1998 Wizards of the Coast, Inc. |
013 |
014 |
015 |
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Orb of Mellowness |
0 |
Dojo Effect |
U |
Target Target |
U |
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Artifact | Instant | Artifact | |||||||
All players may make jokes, share information about their hand and deck, and take back moves. Orb of Mellowness deals 10 damage to any player who starts a sentence with "But the rules say ...." |
When you play Dojo Effect, remove all copies of all cards you have in play, in hand, in graveyard, in library, in "limbo", in "phasing limbo", in "on top of card in play" limbo, or in any one of the various other 33 limbo zones from the game. Copy target deck. Draw a new hand of as many cards as you had before. |
Target Target targets target spell that targets target permanent. Target targeted by Target Target cannot be the target of spells or abilities that target permanents. | |||||||
In the end, there can be only one. | Ertai was shocked to learn that Target didn't sell a single spell. | ||||||||
Illus. © 1998 Jeff Miracola |
0/6 |
Illus. © 1999 Quinton Hoover | Illus. © 1999 Ron Spencer | ||||||
© 1993-1998 Wizards of the Coast, Inc. | © 1993-1999 Wizards of the Coast, Inc. | © 1993-1999 Wizards of the Coast, Inc. |