Junior Super Series & Japan Junior Tournament Promos |
Index | Junior Super Series | Japan Junior Tournament
001 |
002 |
003 |
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Lord of Atlantis |
UU |
Thran Quarry | Serra Avatar |
4WWW |
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Creature — Lord | Land | Summon Avatar | |||||||
All Merfolk get +1/+1 and have islandwalk. (They're unblockable as long as defending player controls an island.) |
At the end of each turn, if you control no creatures, sacrifice Thran Quarry. |
Serra Avatar has power and toughness each equal to your life total. When Serra Avatar is put into a graveyard, shuffle Serra Avatar into owner's library. |
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Illus. Melissa A. Benson |
2/2 |
Illus. Michael Sutfin |
Illus. Dermot Power |
*/* |
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© 1993-2000 Wizards of the Coast, Inc. |
© 1993-1998 Wizards of the Coast, Inc. 329/350 |
© 1993-1998 Wizards of the Coast, Inc. 45/350 |
004 |
005 |
006 |
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Crusade |
WW |
Elvish Lyrist |
G |
City of Brass | |||||
Enchantment | Creature — Elf | Land | |||||||
White creatures get +1/+1. |
G,T, Sacrifice Elvish Lyrist: Destroy target enchantment. |
Whenever City of Brass becomes tapped, it deals 1 damage to you. |
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"Make me thy lyre, even as the forest is: What if my leaves are falling like its own!" — Percy Bysshe Shelley, "Ode to the West Wind" |
"Enter this palace-gate and ask the news Of greatness fallen into dust and clay." — The Arabian Nights, trans. Burton |
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Illus. Mark Poole |
Illus. Rebecca Guay |
1/1 |
Illus. Mark Tedin |
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© 1993-2000 Wizards of the Coast, Inc. |
™ & © 1993-2001 Wizards of the Coast, Inc. |
™ & © 1993-2001 Wizards of the Coast, Inc. |
007 |
008 |
009 |
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Volcanic Hammer |
1R |
Giant Growth |
G |
Two-Headed Dragon |
4RR |
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Sorcery | Instant | Creature — Dragon | |||||||
Volcanic Hammer deals 3 damage to target creature or player. |
Target creature gets +3/+3 until end of turn. |
Flying |
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Cast the weight as though it were a die, to see a rival's fate. | |||||||||
Illus. Christopher Rush |
Terese Nielsen | Sam Wood |
4/4 |
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© 1993-2002 Wizards of the Coast, Inc. 1/1 JS1 |
™ & © 1993-2003 Wizards of the Coast, Inc. 1/2 J03 | ™ & © 1993-2003 Wizards of the Coast, Inc. 2/2 J03 |
010 |
011 |
012 |
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Slith Firewalker |
RR |
Royal Assassin | 1BB | Sakura-Tribe Elder |
1G |
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Creature — Slith | Creature — Assassin | Creature — Snake Shaman | |||||||
Haste Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it. |
T: Destroy target tapped creature. | Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card into play tapped, then shuffle your library. | |||||||
The Sligh incubate in the Great Furnace's heat, emerging on Mirrodin's surface only when the four suns have aligned overhead. | Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force. | There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become part of the forest after death. | |||||||
Justin Sweet |
1/1 |
Tom Wänerstrand | 1/1 |
Carl Critchlow |
1/1 |
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™ & © 1993-2004 Wizards of the Coast, Inc. 1/2 E05 |
™ & © 1993-2004 Wizards of the Coast, Inc. 2/2 J05 |
™ & © 1993-2006 Wizards of the Coast, Inc. 1/2 J06 |
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013 |
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Shard Phoenix | 4R | ||||||||
Creature — Phoenix | |||||||||
Flying Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying. RRR: Return Shard Phoenix from your graveyard to your hand. Play this ability only during your upkeep. |
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Ron Spencer | 2/2 | ||||||||
™ & © 1993-2006 Wizards of the Coast, Inc. 2/2 J06 |