| MicroProse Computer Game Cards | 
Index | Astral | Tokens | Development 1 (Art) | Development 2 (Vet)
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         001  | 
      
         002  | 
      
         003  | 
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| Aswan Jaguar | 
         1GG  | 
      Call from the Grave | 
         2B  | 
      Faerie Dragon | 
         2GG  | 
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| Summon Jaguar | Sorcery | Summon Dragon | |||||||
| When Aswan Jaguar comes into play, choose a random creature type from those in target opponent's deck. GG,T: Bury target creature of the chosen type.  | 
      Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you damage equal to that creature's casting cost. | Flying 1GG: Play a random effect.  | 
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| Illus. Pat Morrissey | 
         2/2  | 
      Illus. Quinton Hoover | Illus. NčNč Thomas | 
         1/3  | 
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| 
         004  | 
      
         005  | 
      
         006  | 
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| Gem Bazaar | Goblin Polka Band | 
         RR  | 
      Necropolis of Azar | 
         2BB  | 
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| Land | Summon Goblin | Enchantment | |||||||
| When Gem Bazaar comes into play, choose a random color. T: Add to your mana pool one mana of the color last chosen. Then choose a random color.  | 
      2,T, Pay R for each target: Tap any number of random target creatures. Goblins tapped in this way do not untap during their controllers' next untap phases. | Whenever a non-black creature is put into any graveyard from play, put a husk counter on Necropolis of Azar. 5, Remove a husk counter from Necropolis of Azar: Put a Spawn of Azar token into play. Treat this token as a black creature with a random power and toughness, each no less than 1 and no greater than 3, that has swampwalk. (If defending player controls any swamps this creature is unblockable.)  | 
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| Illus. Liz Danforth | Illus. Quinton Hoover | 
         1/1  | 
      Illus. Rob Alexander | ||||||
| 
         007  | 
      
         008  | 
      
         009  | 
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| Orcish Catapult | 
         XRR  | 
      Pandora's Box | 
         5  | 
      Power Struggle | 
         2UUU  | 
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| Instant | Artifact | Enchantment | |||||||
| Randomly distribute X -0/-1 counters among a random number of random target creatures. | 3,T: Choose a random summon card from all players' decks. For each player, flip a coin. If the flip ends up heads, put a token creature into play and treat it as though an exact copy of the chosen summon card were just played. | During each player's upkeep, that player exchanges control of random target artifact, creature or land he or she controls, for control of random target permanent of the same type that a random opponent controls. | |||||||
| Illus. Melissa Benson | Illus. Amy Weber | Illus. Mark Tedin | |||||||
| 
         010  | 
      
         011  | 
      
         012  | 
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| Prismatic Dragon | 
         2WW  | 
      Rainbow Knights | 
         WW  | 
      Whimsy | 
         XUU  | 
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| Summon Dragon | Summon Knights | Sorcery | |||||||
| Flying During your upkeep, Prismatic Dragon becomes a random color permanently. 2: Prismatic Dragon becomes a random color permanently.  | 
      When Rainbow Knights comes into play, it gains protection from a random color permanently. 1: First strike until end of turn. WW: +0/+0, +1/+0, or +2/+0 until end of turn, chosen at random.  | 
      Play X random fast effects. | |||||||
| Illus. Amy Weber | 
         2/3  | 
      Illus. Douglas Shuler | 
         2/1  | 
      Illus. Anson Maddocks | |||||