MicroProse Computer Game Cards |
Index | Astral | Tokens | Development 1 (Art) | Development 2 (Vet)
001 |
002 |
003 |
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Aswan Jaguar |
1GG |
Call from the Grave |
2B |
Faerie Dragon |
2GG |
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Summon Jaguar | Sorcery | Summon Dragon | |||||||
When Aswan Jaguar comes into play, choose a random creature type from those in target opponent's deck. GG,T: Bury target creature of the chosen type. |
Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you damage equal to that creature's casting cost. | Flying 1GG: Play a random effect. |
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Illus. Pat Morrissey |
2/2 |
Illus. Quinton Hoover | Illus. NčNč Thomas |
1/3 |
004 |
005 |
006 |
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Gem Bazaar | Goblin Polka Band |
RR |
Necropolis of Azar |
2BB |
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Land | Summon Goblin | Enchantment | |||||||
When Gem Bazaar comes into play, choose a random color. T: Add to your mana pool one mana of the color last chosen. Then choose a random color. |
2,T, Pay R for each target: Tap any number of random target creatures. Goblins tapped in this way do not untap during their controllers' next untap phases. | Whenever a non-black creature is put into any graveyard from play, put a husk counter on Necropolis of Azar. 5, Remove a husk counter from Necropolis of Azar: Put a Spawn of Azar token into play. Treat this token as a black creature with a random power and toughness, each no less than 1 and no greater than 3, that has swampwalk. (If defending player controls any swamps this creature is unblockable.) |
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Illus. Liz Danforth | Illus. Quinton Hoover |
1/1 |
Illus. Rob Alexander |
007 |
008 |
009 |
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Orcish Catapult |
XRR |
Pandora's Box |
5 |
Power Struggle |
2UUU |
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Instant | Artifact | Enchantment | |||||||
Randomly distribute X -0/-1 counters among a random number of random target creatures. | 3,T: Choose a random summon card from all players' decks. For each player, flip a coin. If the flip ends up heads, put a token creature into play and treat it as though an exact copy of the chosen summon card were just played. | During each player's upkeep, that player exchanges control of random target artifact, creature or land he or she controls, for control of random target permanent of the same type that a random opponent controls. | |||||||
Illus. Melissa Benson | Illus. Amy Weber | Illus. Mark Tedin |
010 |
011 |
012 |
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Prismatic Dragon |
2WW |
Rainbow Knights |
WW |
Whimsy |
XUU |
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Summon Dragon | Summon Knights | Sorcery | |||||||
Flying During your upkeep, Prismatic Dragon becomes a random color permanently. 2: Prismatic Dragon becomes a random color permanently. |
When Rainbow Knights comes into play, it gains protection from a random color permanently. 1: First strike until end of turn. WW: +0/+0, +1/+0, or +2/+0 until end of turn, chosen at random. |
Play X random fast effects. | |||||||
Illus. Amy Weber |
2/3 |
Illus. Douglas Shuler |
2/1 |
Illus. Anson Maddocks |