Middle Ages Stickers |
Index | Images 1 (Adv) | Images 2 (Cro) | Images 3 (Gem) | Images 4 (Old) | Images 5 (Owl)
001 |
002 |
003 |
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Summon Adventurers | 4 |
3/3 |
Artifact Creature |
8 |
8/8 |
Summon Paladin |
2BB |
3/3 |
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Adventuring Party | Altland's War Machine | Anti-Paladin | ||||||||||
4: Opponent cuts your library. Take the top card from the bottom pile and place into your hand. Then reshuffle your library. This is not counted as a draw. | Trample. War machine must attack each turn or it is buried. |
First Strike. Protection from White. |
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Copyright 1994 Fred Ditzler | Copyright 1994 Fred Ditzler | Copyright 1994 Fred Ditzler |
004 |
005 |
006 |
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Sorcery | 2W |
Enchant World |
UUU |
Summon Merfolk |
1UU |
3/3 |
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Antidote of Columbrea | Aquarius | Atlantian Cavalry | ||||||||||
Target player may remove up to three poison counters. | All spells that have an X component must now pay 3X instead. ie. a two point Stream of Life would cost one green and six colorless. | Trample. Calvary may only attack if opponent has islands in play. |
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"I'm not dead yet! ..." | ||||||||||||
Copyright 1994 Fred Ditzler | Copyright 1994 Fred Ditzler | Copyright 1994 Fred Ditzler |
007 |
008 |
009 |
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Artifact Creature | 6 |
2/3 |
Land |
Enchant Land |
B | |||||||
Balista | Border Fortress | Burial Ground | ||||||||||
First Strike. Turn: Do two damage to any attacker or blocker. |
Turn: Target blocker of yours gains 0/+2 | Target land provides an additional B when turned. | ||||||||||
"The worms crawl in, the worms crawl out ..." | ||||||||||||
Copyright 1994 Fred Ditzler | Copyright 1994 Fred Ditzler | Copyright 1994 Fred Ditzler |
010 |
011 |
012 |
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Enchantment | 1UUU |
Summon Lord |
4 |
4/4 |
Legendary Land |
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Calm | Captain Sebastian | Castle Anthrax | ||||||||||
All land destruction spells are instantly countered. | 3 must be paid each upkeep or Sebastian does four dmg. to you and is buried. All mercs. gain +1/+1. If Sebastian is in play you need not pay the other mercs in the upkeep phase. | Turn: Target creature becomes turned. As long as Anthrax stays turned, target creature may not unturn. You may keep Anthrax turned during your unturn phase. | ||||||||||
Copyright 1994 Fred Ditzler | Copyright 1994 Fred Ditzler | Copyright 1994 Fred Ditzler |
013 |
014 |
015 |
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Enchantment | RR |
Enchant Land |
W |
Summon Crocodile |
2G |
2/1 |
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Cauldron of Blood | Church | Crocodile | ||||||||||
Anytime anyone initiates an attack with one or more creatures, you gain one life. | Target land provides an addition W when turned. | Swampwalk, Islandwalk | ||||||||||
"Blood is the life of all things." | "In heaven, only the righteous survive." | "Crocodiles are really quite wonderful creatures. Watch I'll show you..." — Last words of Rick the ranger |
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Copyright 1994 Fred Ditzler | Copyright 1994 Fred Ditzler | Copyright 1994 Fred Ditzler |