Middle Ages Stickers

Index | Images 1 (Adv) | Images 2 (Cro) | Images 3 (Gem) | Images 4 (Old) | Images 5 (Owl)


001

002

003

Summon Adventurers 4

3/3

Artifact Creature

8

8/8

Summon Paladin

2BB

3/3

Adventuring Party Altland's War Machine Anti-Paladin
4: Opponent cuts your library. Take the top card from the bottom pile and place into your hand. Then reshuffle your library. This is not counted as a draw. Trample.
War machine must attack each turn or it is buried.
First Strike.
Protection from White.
Copyright 1994 Fred Ditzler Copyright 1994 Fred Ditzler Copyright 1994 Fred Ditzler

004

005

006

Sorcery 2W

Enchant World

UUU

Summon Merfolk

1UU

3/3

Antidote of Columbrea Aquarius Atlantian Cavalry
Target player may remove up to three poison counters. All spells that have an X component must now pay 3X instead. ie. a two point Stream of Life would cost one green and six colorless. Trample.
Calvary may only attack if opponent has islands in play.
"I'm not dead yet! ..."
Copyright 1994 Fred Ditzler Copyright 1994 Fred Ditzler Copyright 1994 Fred Ditzler

007

008

009

Artifact Creature 6

2/3

Land

Enchant Land

B

Balista Border Fortress Burial Ground
First Strike.
Turn: Do two damage to any attacker or blocker.
Turn: Target blocker of yours gains 0/+2 Target land provides an additional B when turned.
"The worms crawl in, the worms crawl out ..."
Copyright 1994 Fred Ditzler Copyright 1994 Fred Ditzler Copyright 1994 Fred Ditzler

010

011

012

Enchantment 1UUU

Summon Lord

4

4/4

Legendary Land

Calm Captain Sebastian Castle Anthrax
All land destruction spells are instantly countered. 3 must be paid each upkeep or Sebastian does four dmg. to you and is buried. All mercs. gain +1/+1. If Sebastian is in play you need not pay the other mercs in the upkeep phase. Turn: Target creature becomes turned. As long as Anthrax stays turned, target creature may not unturn. You may keep Anthrax turned during your unturn phase.
Copyright 1994 Fred Ditzler Copyright 1994 Fred Ditzler Copyright 1994 Fred Ditzler

013

014

015

Enchantment RR

Enchant Land

W

Summon Crocodile

2G

2/1

Cauldron of Blood Church Crocodile
Anytime anyone initiates an attack with one or more creatures, you gain one life. Target land provides an addition W when turned. Swampwalk, Islandwalk
"Blood is the life of all things." "In heaven, only the righteous survive." "Crocodiles are really quite wonderful creatures. Watch I'll show you..."
— Last words of Rick the ranger
Copyright 1994 Fred Ditzler Copyright 1994 Fred Ditzler Copyright 1994 Fred Ditzler