| Rivals Quick Start Set Support Cards | 
Index | Images
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         002  | 
      
         003  | 
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         click card to see backside  | 
      
         click card to see backside  | 
      
         click card to see backside  | 
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         KAZZ'S FIRST DECK To reassemble deck, place cards face up in the listed order. Then turn deck over. 
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         KAZZ'S SECOND DECK To reassemble deck, place cards face up in the listed order. Then turn deck over. 
 KAZZ PLEASE DON'T OPEN THESE CARDS UNTIL KAZZ'S GUIDE TELLS YOU TO!  | 
      
         ZAKK'S FIRST DECK To reassemble deck, place cards face up in the listed order. Then turn deck over. 
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         004  | 
      
         005  | 
      
         006  | 
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         click card to see backside  | 
      
         click card to see backside  | 
      
         click card to see backside  | 
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         ZAKK'S SECOND DECK To reassemble deck, place cards face up in the listed order. Then turn deck over. 
 ZAKK PLEASE DON'T OPEN THESE CARDS UNTIL ZAKK'S GUIDE TELLS YOU TO!  | 
      
         The Attack Sequence Give the other player a chance to use fast effects before Step 1. 1 DECLARE ATTACKERS: Tap attacking creatures. 2 FAST EFFECTS BEFORE BLOCKING 3 DECLARE BLOCKERS: Blockers do not tap. Once assigned, a blocker blocks even if tapped or destroyed. 4 FAST EFFECTS AFTER BLOCKING 5 FIRST STRIKE DAMAGE DEALING 6 NORMAL DAMAGE DEALING a. Attackers and blockers deal damage simultaneously, The player assigning damage decides how to distribute it. b. Prevent damage with fast effects. 7 END OF COMBAT: Check for "end of combat" effects. Creature Combat Column A is attackers. Column B and C are blockers. You always compare creatures' power (first number) to the others' toughness (second number). An attacker chooses how to divide its damage up among multiple blockers. 
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         Anatomy of a Magic Card 
 
 
 
 
 The Turn Sequence Fast effects (instants, interrupts, and most abilities of permanents) are legal during every phase, unless otherwise noted. 1 UNTAP: No fast effects. 2 UPKEEP: Skip this phase unless a card has an upkeep effect or cost. 3 DRAW: Draw a card. 4 MAIN: The active player may do the following, in any order: play one land cast spells of any type make one attack (only fast effects are allowed, and only when specified) 5 DISCARD: Discard down to seven cards in hand. 6 CLEANUP: No fast effects other than damage prevention. Creatures heal. Check for "end of turn" effects.  |