Beatdown Box Set Cards |
Index | Standard 1 (Air) | Standard 2 (Dea) | Standard 3 (Gas) | Standard 4 (Lig) | Standard 5 (Seg) | Standard 6 (Tar) | Alternate Art
001 |
002 |
003 |
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Ball Lightning |
RRR |
Clockwork Beast |
6 |
Erhnam Djinn |
3G |
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Creature — Ball-Lightning | Artifact Creature | Creature — Djinn | |||||||
Trample; haste (This creature may attack and T the turn it comes under your control.) |
Clockwork Beast comes into play with seven +1/+0 counters on it. |
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (The creature is unblockable as long as defending player controls a forest.) |
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Illus. Dave Dorman |
6/1 |
Illus. Carl Critchlow |
0/4 |
Illus. Dave Dorman |
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© 1993-2000 Wizards of the Coast, Inc. 35/90 |
© 1993-2000 Wizards of the Coast, Inc. 69/90 |
© 1993-2000 Wizards of the Coast, Inc. 54/90 |
004 |
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Sengir Vampire |
3BB |
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Creature — Vampire | |||||||||
Flying |
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Illus. Jeff Easley |
4/4 |
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© 1993-2000 Wizards of the Coast, Inc. 29/90 |