Edge of the World Stickers |
Index | Images 1 (Aby) | Images 2 (Déj) | Images 3 (Fla) | Images 4 (Mis) | Images 5 (Pit) | Images 6 (Sou)
076 |
077 |
078 |
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Soul Leech |
1BB |
Spirit Wall |
3W |
Statue |
1W |
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Summon Soul Leech | Summon Wall | Enchant Creature | |||||||
A player damaged by Soul Leech has their current life total, after damage is dealt, become a new maximum limit on their life; if they ever have more life than this, their life total is immediately reduced to this limit. | Gain 1 life for each point of damage dealt to Spirit Wall by creatures. You may gain more life than the toughness of Spirit Wall. | Target non-wall creature Statue enchants now counts as a wall and gains +0/+3. | |||||||
"You'd look nice in my garden..." — Parallax |
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This is not Wizards of the Coast™ product. Illus. Jeff Brain 1996. |
2/2 |
This is not Wizards of the Coast™ product. Illus. Vincent Stevenson 1996. |
0/5 |
This is not Wizards of the Coast™ product. Illus. Jennifer Rain Sherwin 1996. |
2/2 |
079 |
080 |
081 |
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Sylph |
1WW |
The Fated |
1WW |
The Machine That Builds Itself |
4 |
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Summon Færie | Summon Cleric | Artifact Creature | |||||||
Flying, mountainwalk | Choose target permanent when The Fated enters play. If that permanent would take lethal damage, or is destroyed, buried, removed from the game, or taken under another player's control, treat that effect as if the chosen permanent were not in play, and bury The Fated. Cannot prevent a permanent from destroying itself. | 2, tap: Put either a +1/+0 counter or a +0/+1 counter on The Machine That Builds Itself. | |||||||
"Everything takes too long to build. From now on, my creations shall finish the task themselves." — Parallax |
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This is not Wizards of the Coast™ product. Illus. Maha Shamiyeh 1996. |
2/1 |
This is not Wizards of the Coast™ product. Illus. Jeff Brain 1996. |
1/1 |
This is not Wizards of the Coast™ product. Illus. Jennifer Rain Sherwin 1996. |
2/3 |
082 |
083 |
084 |
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Thieves' Guild |
1R |
Time Barrier |
1UU |
Trick Or Treat |
BB |
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Enchant Land | Summon Wall | Sorcery | |||||||
1RR: Tap land Thieves' Guild enchants to change the text on target non-wall non-artifact creature by adding "1RR,tap: gain control of target artifact. Lose control of that artifact if this creature leaves play or you lose control of this creature." | All creatures blocked by Time Barrier are returned to their owner's hand at the end of combat. | Target opponent chooses: either Trick Or Treat deals 4 damage to that opponent, or you gain 6 life. | |||||||
It's only the law if you obey. | Time does not work the same way at the Edge, and many travellers have been astonished to encounter themselves leaving upon their approach. | The children's costumes looked so real... | |||||||
This is not Wizards of the Coast™ product. Illus. Séan Marshall 1996. |
This is not Wizards of the Coast™ product. Illus. Shawn Klimek and Heather Logas 1996. |
0/5 |
This is not Wizards of the Coast™ product. Illus. Jeff Brain 1996. |
085 |
086 |
087 |
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Warmonger |
2R |
Wizard's Ban |
1UU |
Wizard's Guild |
1U |
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Summon General | Enchantment | Enchant Land | |||||||
RR: Reveal the top card of your library and the to card of target opponent's library. If one of these cards has a lower casting cost than the other, place that card in its owner's graveyard. | Name a spell when Wizard's Ban is cast. That spell is countered any time it is cast. Pay U during your upkeep or bury Wizard's Ban. | 1UU: tap target land Wizard's Guild enchants to change the text on target non-wall non-artifact creature by adding "tap: This creature deals 1 damage to target creature or player. This ability may not be used during a player's draw phase." | |||||||
"When dealing with other wizards, it is necessary to be firm. When I say no, I mean it." — Parallax |
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This is not Wizards of the Coast™ product. Illus. Jeff Brain 1996. |
1/1 |
This is not Wizards of the Coast™ product. Illus. Vincent Stevenson 1996. |
This is not Wizards of the Coast™ product. Illus. Shawn Klimek 1996. |
088 |
089 |
090 |
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Wonderland | Wood Nymph |
G |
Writ of Conscription |
WW |
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Land | Summon Nymph | Instant | |||||||
When Wonderland comes into play, put a white counter, a blue counter, a black counter, a red counter, and a green counter on it. tap: Remove one of these counters from Wonderland to add one mana to your mana pool of the same color as the counter. | When Wood Nymph attacks, defending player must block it with at least one creature if he or she can legally do so. | Draw a card. While Writ Of Conscription is in your hand, you may pay 1W and discard a non-land card as fast effect to put a soldier token into play. Treat this token as a 1/1 white creature with first strike. You must show Writ Of Conscription to all players whenever you use this ability. | |||||||
If you see a maiden walking alone in Edgewood, don't follow her. Those who do, follow forever. | |||||||||
This is not Wizards of the Coast™ product. Illus. Jeff Brain 1996. |
This is not Wizards of the Coast™ product. Illus. Vincent Stevenson 1996. |
1/1 |
This is not Wizards of the Coast™ product. Illus. Vincent Stevenson 1996. |
sample backside |
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