Non-Standard Error Cards |
Index | Images 1 (Bal) | Images 2 (Mon)
001 |
002 |
003 |
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click card to see standard version |
click card to see standard version |
click card to see standard version |
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Balduvian Horde |
2RR |
Beast of Burden |
6 |
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Creature — Barbarian | Artifact Creature |
Feb. 6, 1999 |
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When Balduvian Horde comes into play, discard a card at random from your hand. If you don't, sacrifice Balduvian Horde. | Beast of Burden has power and toughness each equal to the total number of creatures in play. | ||||||||
"If it is meant to be nothing but a machine," Karn finally asked Jhoira, "why did Urza build it to be like me?" | |||||||||
Illus. Brian Snōddy |
5/5 |
Illus. Ron Spears |
*/* |
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© 1993-1999 Wizards of the Coast, Inc. 167/350 | © 1993-1999 Wizards of the Coast, Inc. 122/143 |
004 |
005 |
006 |
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click card to see standard version |
click card to see standard version |
click card to see standard version |
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Dirtcowl Wurm |
4G |
False Prophet |
2WW |
Feral Throwback |
4GG |
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Summon Wurm | Creature — Cleric |
May 29, 1999 |
Creature — Beast | ||||||
Whenever any opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. | When False Prophet is put into a graveyard from play, remove all creatures from the game. | Amplify 2 (As this card comes into play, put two +1/+1 counters on it for each Beast card you reveal in your hand.) Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) |
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Few of Rath's rivers follow a steady course, so many new channels are carved for them. | "You lived for Serra's love. Will you not die for it?" | ||||||||
Illus. Dan Frazier |
3/4 |
Illus. rk post |
2/2 |
Illus. Carl Critchlow |
3/3 |
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© 1997 Wizards of the Coast, Inc. | © 1993-2000 Wizards of the Coast, Inc. 3/143 | ™ & © 1993-2003 Wizards of the Coast, Inc. 126/145 |
007 |
008 |
009 |
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click card to see standard version |
click card to see standard version |
click card to see standard version |
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Feral Throwback |
4GG |
फंगल्शम्ब्लर् |
4GUB |
תהילה |
3WW |
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Creature — Beast | भूतम् पशुः | יצור – התגלמות | |||||||
Amplify 2 (As this card comes into play, put two +1/+1 counters on it for each Beast card you reveal in your hand.) Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) |
मृदिवुम् यदाफंगल्शम्ब्लर्हानिमरये प्रहरति तदा पत्रं कर्षसि च सोऽरिरपास्यति पत्रं करात् तस्य तस्या वा ॥ |
יכולת תעופה |
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“.תהילה נעלמה; תהילה הײתה בכל מקום” |
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Illus. Carl Critchlow |
3/3 |
प्रकाशकः Jim Nelson |
3/4 |
Donato Giancola מאײר |
3/3 |
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™ & © 1993-2003 Wizards of the Coast, Inc. 126/145 | ™ & © 1993-2001 Wizards of the Coast, Inc. 100/143 | ™ & © 1993-2002 Wizards of the Coast, Inc. 11/143 |
010 |
011 |
012 |
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click card to see standard version |
click card to see standard version |
click card to see standard version |
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Island | Воин Лакватуса |
4BB |
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18 May 02 |
Land | Сушество — Кошмарный ужас | |||||||
T: Add U to your mana pool. | Когда Воин Лакватуса входит в игру, целевой игрок теряет 6 жизней. Когда Воин Лакватуса покидает игру, целевой игрок получает 6 жизней. B: Восстановитъ Воина Лакватуса. |
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Темный дар Чейнера еще более темной душе. | |||||||||
Illus. Donato Giancola | Иллюстрация Greg Staples |
6/3 |
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© 1993-1998 Wizards of the Coast, Inc. 338/350 | © 1993-2002 Wizards of the Coast, Inc. 67/143 |
013 |
014 |
015 |
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click card to see standard version |
click card to see standard version |
click card to see standard version |
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Воин Лакватуса |
4BB |
Воин Лакватуса |
4BB |
Lightning Hounds |
2RR |
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Сушество — Кошмарный ужас | Сушество — Кошмарный ужас | Creature — Hound | |||||||
Когда Воин Лакватуса входит в игру, целевой игрок теряет 6 жизней. Когда Воин Лакватуса покидает игру, целевой игрок получает 6 жизней. B: Восстановитъ Воина Лакватуса. |
Когда Воин Лакватуса входит в игру, целевой игрок теряет 6 жизней. Когда Воин Лакватуса покидает игру, целевой игрок получает 6 жизней. B: Восстановитъ Воина Лакватуса. |
First strike | |||||||
Темный дар Чейнера еще более темной душе. | Темный дар Чейнера еще более темной душе. | Quick enough to avoid jhovalls when alone and fierce enough to attack them in packs, the hounds were as at home in the mountains as the Mercadians were atop theirs. | |||||||
Иллюстрация Greg Staples |
6/3 |
Иллюстрация Greg Staples |
6/3 |
Illus. Andrew Robinson |
3/2 |
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© 1993-2002 Wizards of the Coast, Inc. 67/143 | © 1993-2002 Wizards of the Coast, Inc. 67/143 | © 1993-1999 Wizards of the Coast, Inc. 201a/350 |