Friday Night Magic Promos |
Index | 2000 | 2001 | 2002 | 2003 | 2004 | 2005 | 2006
001
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002
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003
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Rancor | G | Seal of Cleansing | 1W | Flametongue Kavu | 3R | ||||
Enchant Creature | Enchantment | Creature — Kavu | |||||||
Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from play, return Rancor to its owner's hand. |
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. | When Flametongue Kavu comes into play, it deals 4 damage to target creature. | |||||||
Hatred outlives the hateful. | "I am the purifier, the light that clears all shadows." — Seal inscription |
"For dim-witted, thick-skulled genetic mutants, they have pretty good aim." — Sisay |
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Kev Walker | Christopher Moeller | Pete Venters | 4/2 | ||||||
™ & © 1993-2005 Wizards of the Coast, Inc. 1/12 F05 | ™ & © 1993-2005 Wizards of the Coast, Inc. 2/12 F05 | ™ & © 1993-2005 Wizards of the Coast, Inc. 3/12 F05 |
004 |
005
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006
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Blastoderm | 2GG | Cabal Therapy | B | Fact or Fiction | 2GG | ||||
Creature — Beast | Sorcery | Instant | |||||||
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities. |
Name a nonland card. Target player reveals his or her hand and discards all cards with that name. Flashback — Sacrifice a creature. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
Reveal the top five cards of your library. An opponent seperates those cards into two piles. Put one pile into your hand abd the other into your graveyard. | |||||||
Eric Peterson | 5/5 | Ron Spencer | Terese Nielsen | ||||||
™ & © 1993-2005 Wizards of the Coast, Inc. 4/12 F05 | ™ & © 1993-2005 Wizards of the Coast, Inc. 5/12 F05 | ™ & © 1993-2005 Wizards of the Coast, Inc. 6/12 F05 |
007 |
008
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009
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Juggernaut | 4 | Circle of Protection: Red | 1W | Kird Ape | R | ||||
Artifact Creature | Enchantment | Creature — Ape | |||||||
Juggernaut attacks each turn if able. Juggernaut can't be blocked by wall. |
1: The next time a red source of your choice would deal damate to you this turn, prevent that damage. | Kird Ape gets +1/+2 as long as you control a Forest. | |||||||
We had taken refuge in a small cave, thinking the entrance was too narrow for it to follow. To our horror, its gigantic head smashed into the mountainside, ripping itself a new entrance. | It puts the "fur" in "fury." | ||||||||
Dan Frazier | 5/3 | Mark Tedin | Ken Meyer, Jr. | 1/1 | |||||
™ & © 1993-2005 Wizards of the Coast, Inc. 7/12 F05 | ™ & © 1993-2005 Wizards of the Coast, Inc. 8/12 F05 | ™ & © 1993-2005 Wizards of the Coast, Inc. 9/12 F05 |
010 |
011
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012
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Duress | B | Counterspell | UU | Icy Manipulator | 4 | ||||
Sorcery | Instant | Artifact | |||||||
Target opponent reveals his or her hand. Choose a noncreature, nonland card from it. That player discards that card. | Counter target spell. | 1,T: Tap target artifact, creature, or land. | |||||||
"We decide who is worthy of our works." — Gix, Yawgmoth praetor |
"It was probably a lousy spell in the first place." — Ertai, wizard adept |
In fire there is the spark of chaos and destruction, the seed of life. In ice there is perfect tranquility, order, and the silence of death. | |||||||
Lawrence Snelly | Mark Poole | Douglas Shuler | |||||||
™ & © 1993-2005 Wizards of the Coast, Inc. 10/12 F05 | ™ & © 1993-2005 Wizards of the Coast, Inc. 11/12 F05 | ™ & © 1993-2005 Wizards of the Coast, Inc. 12/12 F05 |