Vanguard Cards

Index | Series 1 | Series 2 | Series 3 | Series 4


001

002

003

Ertai

Gerrard Karn

Character

Character Character
Your creatures can't be the target of your opponents' spells or abilities. During your draw phase, draw an additional card. Each of your noncreature artifacts is also an artifact creature with power and toughness each equal to its total casting cost.
Starting & Max. Hand Size After serving his apprenticeship under Barrin of Tolaria, Ertai graced the Weatherlight crew with his presence as the ship’s “resident” wizard. He realizes that few recognize his greatness — but then how could they, when they lack his insight and wisdom? Starting Life Starting & Max. Hand Size Soldier. Adventurer, Heir to the Legacy. Gerrard has, over the years, traveled much of Dominaria in search of fortune and glory. Now, after serving nobly in the Benalish army, he has returned to the Weatherlight to serve as captain in Sisay’s absence and to take up the battle against the Lord of the Wastes. Starting Life Starting & Max. Hand Size Both part of the Legacy and an individual in his own right, the silver golem Karn is haunted by a single terrible incident: while serving to protect the young Gerrard, Karn accidentally took the life of another. Wakened from years spent as a statue, the golem has vowed to never kill again as he rejoins Gerrard. Starting Life
-1 +4 -4 +0 +1 +6

Illus. Randy Gallegos

Illus. Douglas Shuler

Illus. Anthony S. Waters

™ & © 1997 Wizards of the Coast, Inc. All rights reserved.

™ & © 1997 Wizards of the Coast, Inc. All rights reserved. ™ & © 1997 Wizards of the Coast, Inc. All rights reserved.

004

005

006

Maraxus

Mirri Sisay

Character

Character Character
Your creatures get +1/+0. Each of your basic lands may be tapped to produce any color of mana instead of its normal type. Whenever you tap a land for mana, it produces one additional mana of the same type.
Starting & Max. Hand Size Too chaotic for even the other warlords of Keld, Maraxus has devoted himself to serving as a hired killer for the sinister Volrath. A man fond of his work, he’s more than willing to put in those extra hours needed to perfect his craft. Starting Life Starting & Max. Hand Size Mirri and Gerrard have been the best of friends since they trained together under the maro-sorceror Multani. A fierce and agile warrior, she rejoined Gerrad aboard the Weatherlight as his unofficial first mate shortly after he assumed command of the flying ship. Starting Life Starting & Max. Hand Size While captain of the Weatherlight, Sisay undertook a quest for the Legacy, a collection of artifacts needed to defeat the Lord of the Wastes. She continued this quest even when Gerrard, heir to the Legacy, chose to abandon it. Sisay is devoted to the cause of good at whatever price. Starting Life
+1 +2 +0 +5 -2 -3

Illus. Matthew Wilson

Illus. Richard Kane Ferguson

Illus. Kaja Foglio

™ & © 1997 Wizards of the Coast, Inc. All rights reserved.

™ & © 1997 Wizards of the Coast, Inc. All rights reserved. ™ & © 1997 Wizards of the Coast, Inc. All rights reserved.

007

008

backside

Squee

Tahngarth

Character

Character
Your opponents play with their hands face up. Your creatures are unaffected by summoning sickness.
Starting & Max. Hand Size The smartest — and only — goblin cabin boy aboard the Weatherlight, Squee has learned that intelligence and common sense are very different things. This matters little, however, since he has neither. Fortunately, he doesn’t know what he’s missing. Starting Life Starting & Max. Hand Size Tahngarth, first mate of the Weatherlight under Sisay, knows that there are really only two forms of life: the ugly ones and the minotaurs. A narcissist, he considers the condition of his hide as important as the accuracy of his blade. Starting Life
+3 -4 -1 +7

Illus. Daniel Gelon

Illus. Pete Venters

™ & © 1997 Wizards of the Coast, Inc. All rights reserved.

™ & © 1997 Wizards of the Coast, Inc. All rights reserved.