Vanguard Cards |
Index | Series 1 | Series 2 | Series 3 | Series 4
001 |
002 |
003 |
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Ashnod |
Gix | Mishra | ||||||||||
Character |
Character | Character | ||||||||||
Whenever a creature successfully damages you, destroy it. |
3: Return target creature card from your graveyard to your hand. |
Double all damage dealt by creatures you control. |
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Starting & Max. Hand Size | Ashnod served as Mishra’s confidante while he led Fallaji weapons development before the Brothers’ War. Whereas Mishra works in metals and stone, however, Ashnod works in living flesh. She sees all living things as prototype machines; her “improvements” to them make her as fears by allies as by the enemies. | Starting Life | Starting & Max. Hand Size | Through ruthlessness and raw ambition, Gix rose through the Phyrexian regime to the exalted rank of praetor. Even while overseeing many of Phyrexia’s important undertakings, Gix continues his own quest for supremecy ... for in Phyrexia, the weak become fodder for the strong. | Starting Life | Starting & Max. Hand Size | Both complement and antithesis to his brother Urza, Mishra also mastered the intricacies of artifice. It was Mishra’s strength that first gave rise to the massive Phyrexian war engines on Dominaria, and it was his weakness that pushed him, Urza, and Dominaria itself to the point of annihilation. | Starting Life | ||||
+1 | -8 | -2 | +18 | +0 | -3 | |||||||
Illus. Ron Spencer |
Illus. Pete Venters |
Illus. Anson Maddocks | ||||||||||
™ & © 1993-1999 Wizards of the Coast, Inc. |
™ & © 1993-1999 Wizards of the Coast, Inc. | ™ & © 1993-1999 Wizards of the Coast, Inc. |
004 |
005 |
006 |
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Serra |
Tawnos | Titania | ||||||||||
Character |
Character | Character | ||||||||||
All creatures you control get +0/+2. |
You may play artifact, creature, and enchantment spells any time you could play an instant. |
You may play an additional land each of your turns. | ||||||||||
Starting & Max. Hand Size | Named for a benevolent goddess at birth, Serra fulfilled the prophecy of that goddess’s coming. As a planeswalker, she embodies white mana and helps whole civilizations develop while both directly and indirectly inspiring countless individuals to be steadfast and strong in the service of light. | Starting Life | Starting & Max. Hand Size | Tawnos being a childlike wonder and an inherent skill to Urza’s studio and bridges the wizardry of the workshop with the grandeur of the royal court. His speed and flexibility quickly earned him promotion from apprentice to master artificer. | Starting Life | Starting & Max. Hand Size | Voice of the Argoth forest, defender of its creatures, and enforcer of its laws, Titania is literally an aspect of the forest itself. Her power and her very existence are linked to the land: when the forest is healthy, Titania is ascendant. When Argoth suffers, Titania also bleeds. | Starting Life | ||||
+1 | +1 | +3 | -4 | +2 | -5 | |||||||
Illus. Matthew Wilson |
Illus. Donato Giancola |
Illus. Rebecca Guay | ||||||||||
™ & © 1993-1999 Wizards of the Coast, Inc. |
™ & © 1993-1999 Wizards of the Coast, Inc. | ™ & © 1993-1999 Wizards of the Coast, Inc. |
007 |
008 |
backside |
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Urza |
Xantcha | |||||||||||
Character |
Character | |||||||||||
3: Urza deals 1 damage to target creature or player. |
Sacrifice a permanent: Regenerate target creature. |
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Starting & Max. Hand Size | An artificer of unparalleled renown, Urza was a powerful cipher even before he was able to planeswalk. Seeing the world as a large, integrated machine is his greatest strength and weakness, enabling him to solve almost any problem but blinding him to his solutions’ effects on others. | Starting Life | Starting & Max. Hand Size | A Phyrexian “sleeper agent,” Xantcha has developed an inviolate sense of self. This aberration earned her a death sentence, but she was rescued by Urza and joined his crusade. Her Phyrexian credo of “Waste not, want not” has helped Urza more than even he comprehends. | Starting Life | |||||||
-1 | +10 | +1 | +3 | |||||||||
Illus. Mark Tedin |
Illus. Heather Hudson |
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™ & © 1993-1999 Wizards of the Coast, Inc. |
™ & © 1993-1999 Wizards of the Coast, Inc. |