6 x 9 Cards |
Index | Arena 1997 1 (Radiant) | Arena 1997 2 (Harvest) | Arena 1998 1 (Winter) | Arena 1998 2 (Spring) | Arena 1998 3 (Harvest) | Arena 1999 1 (Winter) | Arena 1999 2 (Spring) | Magazine | Other
001 |
002 |
003 |
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Adakar Wastes | Blinking Spirit |
3W |
Zuran Orb |
0 |
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Land | Summon Blinking Spirit |
WINTER SEASON |
Artifact | ||||||
T: Add one colorless mana to your mana pool. T: Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you. |
0: Return Blinking Spirit to owner's hand. | 0: Sacrifice a land to gain 2 life. | |||||||
"Don't look at it! Maybe it'll go away!" — Ib Halfheart, goblin tactician |
"I will go to any length to achieve my goal. Eternal life is worth any sacrifice." — Zur the Enchanter |
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Illus. Gary Leach | Illus. L. A. Williams |
2/2 |
Illus. Sandra Everingham | ||||||
™ & © 1993-1998 Wizards of the Coast, Inc. | ™ & © 1993-1997 Wizards of the Coast, Inc. | ™ & © 1993-1997 Wizards of the Coast, Inc. |
004 |
005 |
006 |
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Deflection |
3U |
Deflection |
3U |
Black Knight |
BB |
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Interrupt |
WINTER SEASON |
Interrupt |
WINTER SEASON |
Summon Knight |
WINTER SEASON |
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Target spell, which must have a single target, targets a new legal target of your choice. | Target spell, which must have a single target, targets a new legal target of your choice. | First strike, protection from white | |||||||
Up and down, over and through back around — the joke's on you. |
Up and down, over and through back around — the joke's on you. |
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight. | |||||||
Illus. Mike Raabe | Illus. Mike Raabe | Illus. Adrian Smith |
2/2 |
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™ & © 1993-1997 Wizards of the Coast, Inc. | ™ & © 1993-1997 Wizards of the Coast, Inc. | ™ & © 1993-1997 Wizards of the Coast, Inc. |
007 |
008 |
009 |
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Earthquake |
XR |
Personal Incarnation |
3WWW |
Nether Shadow |
BB |
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Sorcery |
TEMPEST SEASON |
Summon Avatar |
TEMPEST SEASON |
Summon Shadow |
TEMPEST SEASON |
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Earthquake deals X damage to each creature without flying and each player. | Personal Incarnation's owner may redirect any amount of damage from it to himself or herself. If Personal Incarnation is put into any graveyard from play, its owner loses half of his or her life, rounded up. |
Nether Shadow is unaffected by summoning sickness. At the end of your upkeep, if Nether Shadow is in your graveyard with at least three creature cards above it, you may put Nether Shadow into play. |
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Illus. Richard Kane Ferguson | Illus. Kev. Walker |
6/6 |
Illus. DiTerlizzi |
1/1 |
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™ & © 1993-1998 Wizards of the Coast, Inc. | ™ & © 1993-1998 Wizards of the Coast, Inc. | ™ & © 1993-1998 Wizards of the Coast, Inc. |
010 |
011 |
012 |
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Nether Shadow |
BB |
Recall |
XXU |
Baron Sengir |
5BBB |
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Summon Shadow |
TEMPEST SEASON |
Sorcery |
TEMPEST SEASON |
Summon Legend |
SPRING SEASON |
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Nether Shadow is unaffected by summoning sickness. At the end of your upkeep, if Nether Shadow is in your graveyard with at least three creature cards above it, you may put Nether Shadow into play. |
Choose and discard X cards: Return X target cards in your graveyard to your hand. Remove Recall from the game. | Flying Whenever a creature is put into the graveyard the same turn Baron Sengir damaged it, put a +2/+2 counter on Baron Sengir. T: Regenerate target Vampire. |
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"Beast. Defiler. The source of all my pain." — Ishan's Shade |
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Illus. DiTerlizzi |
1/1 |
Illus. Richard Kane Ferguson | Illus. Pete Venters |
5/5 |
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™ & © 1993-1998 Wizards of the Coast, Inc. | ™ & © 1993-1998 Wizards of the Coast, Inc. | ™ & © 1993-1998 Wizards of the Coast, Inc. |
013 |
014 |
015 |
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Greater Realm of Preservation |
1W |
Enduring Renewal |
2WW |
Enduring Renewal |
2WW |
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Enchantment |
SPRING SEASON |
Enchantment |
SPRING SEASON |
Enchantment |
SPRING SEASON |
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1W: Prevent all damage to you from a black or red source. Treat further damage from that source normally. | Play with the cards in your hand face up on the table. If you draw a creature card from your library, discard it. Whenever a creature goes to your graveyard from play, put that creature into your hand. | Play with the cards in your hand face up on the table. If you draw a creature card from your library, discard it. Whenever a creature goes to your graveyard from play, put that creature into your hand. | |||||||
That which lasts longest serves best. | That which lasts longest serves best. | ||||||||
Illus. Steve Luke | Illus. Harold McNeill | Illus. Harold McNeill | |||||||
™ & © 1993-1998 Wizards of the Coast, Inc. | ™ & © 1993-1998 Wizards of the Coast, Inc. | ™ & © 1993-1998 Wizards of the Coast, Inc. |