6 x 9 Cards

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001

002

003

Adakar Wastes

Blinking Spirit

3W

Zuran Orb

0

Land

Summon Blinking Spirit

WINTER SEASON

Artifact
T: Add one colorless mana to your mana pool.
T: Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you.
0: Return Blinking Spirit to owner's hand. 0: Sacrifice a land to gain 2 life.
"Don't look at it! Maybe it'll go away!"
— Ib Halfheart, goblin tactician
"I will go to any length to achieve my goal. Eternal life is worth any sacrifice."
— Zur the Enchanter
Illus. Gary Leach

Illus. L. A. Williams

2/2

Illus. Sandra Everingham

™ & © 1993-1998 Wizards of the Coast, Inc. ™ & © 1993-1997 Wizards of the Coast, Inc. ™ & © 1993-1997 Wizards of the Coast, Inc.

004

005

006

Deflection

3U

Deflection

3U

Black Knight

BB

Interrupt

WINTER SEASON

Interrupt

WINTER SEASON

Summon Knight

WINTER SEASON

Target spell, which must have a single target, targets a new legal target of your choice. Target spell, which must have a single target, targets a new legal target of your choice. First strike, protection from white
Up and down,
over and through
back around —
the joke's on you.
Up and down,
over and through
back around —
the joke's on you.
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
Illus. Mike Raabe

Illus. Mike Raabe

Illus. Adrian Smith

2/2

™ & © 1993-1997 Wizards of the Coast, Inc. ™ & © 1993-1997 Wizards of the Coast, Inc. ™ & © 1993-1997 Wizards of the Coast, Inc.

007

008

009

Earthquake

XR

Personal Incarnation

3WWW

Nether Shadow

BB

Sorcery

TEMPEST SEASON

Summon Avatar

TEMPEST SEASON

Summon Shadow

TEMPEST SEASON

Earthquake deals X damage to each creature without flying and each player. Personal Incarnation's owner may redirect any amount of damage from it to himself or herself.
If Personal Incarnation is put into any graveyard from play, its owner loses half of his or her life, rounded up.
Nether Shadow is unaffected by summoning sickness.
At the end of your upkeep, if Nether Shadow is in your graveyard with at least three creature cards above it, you may put Nether Shadow into play.
Illus. Richard Kane Ferguson

Illus. Kev. Walker

6/6

Illus. DiTerlizzi

1/1

™ & © 1993-1998 Wizards of the Coast, Inc. ™ & © 1993-1998 Wizards of the Coast, Inc. ™ & © 1993-1998 Wizards of the Coast, Inc.

010

011

012

Nether Shadow

BB

Recall

XXU

Baron Sengir

5BBB

Summon Shadow

TEMPEST SEASON

Sorcery

TEMPEST SEASON

Summon Legend

SPRING SEASON

Nether Shadow is unaffected by summoning sickness.
At the end of your upkeep, if Nether Shadow is in your graveyard with at least three creature cards above it, you may put Nether Shadow into play.
Choose and discard X cards: Return X target cards in your graveyard to your hand. Remove Recall from the game. Flying
Whenever a creature is put into the graveyard the same turn Baron Sengir damaged it, put a +2/+2 counter on Baron Sengir.
T: Regenerate target Vampire.
"Beast. Defiler. The source of all my pain."
— Ishan's Shade
Illus. DiTerlizzi

1/1

Illus. Richard Kane Ferguson

Illus. Pete Venters

5/5

™ & © 1993-1998 Wizards of the Coast, Inc. ™ & © 1993-1998 Wizards of the Coast, Inc. ™ & © 1993-1998 Wizards of the Coast, Inc.

013

014

015

Greater Realm of Preservation

1W

Enduring Renewal

2WW

Enduring Renewal

2WW

Enchantment

SPRING SEASON

Enchantment

SPRING SEASON

Enchantment

SPRING SEASON

1W: Prevent all damage to you from a black or red source. Treat further damage from that source normally. Play with the cards in your hand face up on the table. If you draw a creature card from your library, discard it. Whenever a creature goes to your graveyard from play, put that creature into your hand. Play with the cards in your hand face up on the table. If you draw a creature card from your library, discard it. Whenever a creature goes to your graveyard from play, put that creature into your hand.
That which lasts longest serves best. That which lasts longest serves best.
Illus. Steve Luke

Illus. Harold McNeill

Illus. Harold McNeill

™ & © 1993-1998 Wizards of the Coast, Inc. ™ & © 1993-1998 Wizards of the Coast, Inc. ™ & © 1993-1998 Wizards of the Coast, Inc.