Box Topper Cards |
Index | Standard 1 (Amb) | Standard 2 (Nat) | Standard 3 (Und) | Promotional
001 |
002 |
003 |
|||||||
click card to see backside |
click card to see backside |
click card to see backside |
|||||||
Ambitions' Cost |
3B |
Avatar of Hope |
6WW |
Blinding Angel |
3WW |
||||
Sorcery | Creature — Avatar | Creature — Angel | |||||||
You draw three cards and you lose 3 life. |
If you have 3 life or less, Avatar of Hope costs 6 less to play. |
Flying (This creature can't be blocked except by creatures with flying.) Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase. |
|||||||
"Knowldege demands sacrifice." | "Their eyes will shrivel and blacken before faith's true light." | ||||||||
Junko Taguchi | Mark Zug |
4/9 |
Todd Lockwood |
2/4 |
|||||
™ & © 1993-2003 Wizards of the Coast, Inc. 118/350 | ™ & © 1993-2003 Wizards of the Coast, Inc. 4/350 | ™ & © 1993-2003 Wizards of the Coast, Inc. 118/350 |
004 |
005 |
006 |
|||||||
click card to see backside |
click card to see backside |
click card to see backside |
|||||||
Curiosity |
U |
Diabolic Tutor |
2BB |
Enrage |
XR |
||||
Enchant Creature | Sorcery | Instant | |||||||
Whenever enchanted creature deals damage to an opponent, you may draw a card. |
Search your library for a card and put that card into your hand. Then shuffle your library. |
Target creature gets +X/+0 until end of turn. |
|||||||
"You know that secret? The one that wakes you up at night in a cold sweat? The one you think no one else in the world knows? Well, guess what." | The best ideas often come from the worst minds. | "You wouldn't like me when I'm angry." | |||||||
Jim Nelson | Rick Farrell | Justin Sweet | |||||||
™ & © 1993-2003 Wizards of the Coast, Inc. 118/350 | ™ & © 1993-2003 Wizards of the Coast, Inc. 128/350 | ™ & © 1993-2003 Wizards of the Coast, Inc. 185/350 |
007 |
008 |
009 |
|||||||
click card to see backside |
click card to see backside |
click card to see backside |
|||||||
Furnace of Rath |
1RRR |
Guerrilla Tactics |
1R |
Intruder Alarm |
2U |
||||
Enchantment | Instant | Enchantment | |||||||
If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. |
Guerilla Tactics deals 2 damage to target creature or player. |
Creatures don't untap during their controller's untap steps. Whenever a creature comes into play, untap all creatures. |
|||||||
"The furnace awaits the next master who would stoke the fires of apocalyse. | One footstep among many is silent. One footstep alone is deafening. | ||||||||
John Matson | Ron Spencer | Luca Zontini | |||||||
™ & © 1993-2003 Wizards of the Coast, Inc. 187/350 | ™ & © 1993-2003 Wizards of the Coast, Inc. 192/350 | ™ & © 1993-2003 Wizards of the Coast, Inc. 86/350 |
010 |
011 |
012 |
|||||||
click card to see backside |
click card to see backside |
click card to see backside |
|||||||
Llanowar Behemoth |
3GG |
Lord of the Undead |
1BB |
Merchant of Secrets |
2U |
||||
Creature — Behemoth | Creature — Lord | Creature — Wizard | |||||||
Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn. |
All Zombies get +1/+1 |
When Merchant of Secrets comes into play, draw a card. |
|||||||
"Most people can't build decent weapons out of stone or stell. Trust the elves to do it with only mud and vines." — Gerrard of the Weatherlight |
"I confer with Death itself. What would you possibly do to injure me?" | To scrape out a living in Aphetto, wizards are reduced to selling rumors, lies, forgeries, or — if they get desperate enough — the truth. | |||||||
Hannibal King |
4/4 |
Brom |
2/2 |
Greg Hildebrandt |
1/1 |
||||
™ & © 1993-2003 Wizards of the Coast, Inc. 261/350 | ™ & © 1993-2003 Wizards of the Coast, Inc. 141/350 | ™ & © 1993-2003 Wizards of the Coast, Inc. 90/350 |
013 |
014 |
015 |
|||||||
click card to see backside |
click card to see backside |
click card to see backside |
|||||||
Merchant Scroll |
1U |
Mind Bend |
U |
Mind Sludge |
4B |
||||
Sorcery | Instant | Sorcery | |||||||
Search your library for a blue instant card, reveal taht card, and put it into your hand. Then shuffle your library. |
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "plainswalk." This ewffect doesn't end at end of turn.) |
Target player discards a card from his or her hand for each Swamp you control. | |||||||
Lat-Nam wizards trade knowledge on scrolls made of magic so they can better guard against thieves and spies. | When you get into the swamp, the swamp gets into you. | ||||||||
David Martin | Tony Szczudlo | Eric Peterson | |||||||
™ & © 1993-2003 Wizards of the Coast, Inc. 91/350 | ™ & © 1993-2003 Wizards of the Coast, Inc. 92/350 | ™ & © 1993-2003 Wizards of the Coast, Inc. 146/350 |