Box Topper Cards |
Index | Standard 1 (Amb) | Standard 2 (Nat) | Standard 3 (Und) | Promotional
016 |
017 |
018 |
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click card to see backside |
click card to see backside |
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Naturalize |
1G |
Nekrataal |
2BB |
Obliterate |
6RR |
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Instant | Creature Nekrataal | Sorcery | |||||||
Destroy target artifact or enchantment. |
First strike (This creature deals combat damage before creatures without first strike.) |
Obliterate can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated. |
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"One touch of nature makes the whole world kin." William Shakespeare, Troilus and Cressida |
"The enemy has been destroyed, sir. So have the forest, the city, your palace, your dog ..." Keldon soldier |
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Tim Hildebrandt | Adrian Smith |
2/1 |
Kev Walker | ||||||
& © 1993-2003 Wizards of the Coast, Inc. 270/350 | & © 1993-2003 Wizards of the Coast, Inc. 149/350 | & © 1993-2003 Wizards of the Coast, Inc. 204/350 |
019 |
020 |
021 |
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click card to see backside |
click card to see backside |
click card to see backside |
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Orcish Spy |
R |
Phyrexian Arena |
1BB |
Phyrexian Plaguelord |
3BB |
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Creature Orc | Enchantment | Creature Carrier | |||||||
T: Look at the top three cards of target player's library. (Put them back in the same order.) |
At the beginning of your upkeep, you draw a card and you lose 1 life. (Your upkeep step is after you untap and before you draw.) |
T, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. | |||||||
"You idiot! Never let the spies mingle with the orcish regulars after completing a mission. Now we'll never get them to fight!" General Khurzog |
A drop of humanity for a sea of power. | "The final stage of the illness: delirium, convulsion, and death." Phyrexian progress notes |
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Greg Staples |
1/1 |
Carl Critchlow | Kev Walker |
4/4 |
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& © 1993-2003 Wizards of the Coast, Inc. 208/350 | & © 1993-2003 Wizards of the Coast, Inc. 152/350 | & © 1993-2003 Wizards of the Coast, Inc. 153/350 |
022 |
023 |
024 |
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click card to see backside |
click card to see backside |
click card to see backside |
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Plow Under |
3GG |
Primeval Force |
2GGG |
Rewind |
2UU |
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Sorcery | Creature Elemental | Instant | |||||||
Put two target lands on top of their owner's library. |
When Primeval Force comes into play, sacrifice it unless you sacrifice three Foprests. |
Counter target spell, then untap up to four lands. | |||||||
To renew the land, plow the land. To destroy the land, do nothing. Druids' saying |
It has germinated in the earth for thousands of years. Finally it wakes to the battle's call. | "Lets go over this one more time ...." | |||||||
Rob Alexander | Randy Gallegos |
8/8 |
Dermot Power | ||||||
& © 1993-2003 Wizards of the Coast, Inc. 272/350 | & © 1993-2003 Wizards of the Coast, Inc. 273/350 | & © 1993-2003 Wizards of the Coast, Inc. 153/350 |
025 |
026 |
027 |
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click card to see backside |
click card to see backside |
click card to see backside |
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Rukh Egg |
3R |
Sage of Lat-Nam |
1U |
Savannah Lions |
W |
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Creature Egg | Creature Sage | Creature Lion | |||||||
When Rukh Egg is put into a graveyard from play, put a 4/4 red Rukh creature token with flying into play at end of turn. |
T, Sacrifice an artifact: Draw a card. |
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Called "stonefeathers" by many lowlanders, rukhs are thought to descend from a phoenix that sacrificed its flame for a body of stone. | Within each device is a spark of its creature's soul. Within each sage is a lamp that awaits that spark. | Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face. Somali proverb |
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Mark Zug | Allan Pollack |
1/2 |
Carl Critchlow |
2/1 |
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& © 1993-2003 Wizards of the Coast, Inc. 216/350 | & © 1993-2003 Wizards of the Coast, Inc. 97/350 | & © 1993-2003 Wizards of the Coast, Inc. 43/350 |
028 |
029 |
030 |
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click card to see backside |
click card to see backside |
click card to see backside |
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Skull of Orm |
3 |
Suntail Hawk |
W |
Two-Headed Dragons |
4RR |
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Artifact | Creature Bird | Creature Dragon | |||||||
5,T: Return target enchantment card from your graveyard to your hand. |
Flying (This creature can't be blocked except by creatures with flying.) |
Flying (This creature can't be blocked except by creatures with flying.) 1R: Two-Headed Dragon gets +2/+0 until end of turn. Two-Headed Dragon can't be blocked except by two or more creatures. Two-Headed Dragon may block an additional creature. |
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Though lifeless, the skull still possessed a strange power over the flow of Magic. | Its eye the glaring sun, its cry the keening wind. | ||||||||
Daren Bader | Heather Hudson |
1/1 |
Sam Wood |
4/4 |
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& © 1993-2003 Wizards of the Coast, Inc. 313/350 | & © 1993-2003 Wizards of the Coast, Inc. 51/350 | & © 1993-2003 Wizards of the Coast, Inc. 229/350 |