Box Topper Cards

IndexStandard 1 (Amb) | Standard 2 (Nat) | Standard 3 (Und) | Promotional


016

017

018

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Naturalize

1G

Nekrataal

2BB

Obliterate

6RR

Instant Creature — Nekrataal Sorcery

Destroy target artifact or enchantment.

First strike (This creature deals combat damage before creatures without first strike.)
When Nekrataal comes into play, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

Obliterate can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
"One touch of nature makes the whole world kin."
— William Shakespeare,
Troilus and Cressida
"The enemy has been destroyed, sir. So have the forest, the city, your palace, your dog ..."
— Keldon soldier
Tim Hildebrandt

Adrian Smith

2/1

Kev Walker

™ & © 1993-2003 Wizards of the Coast, Inc. 270/350 ™ & © 1993-2003 Wizards of the Coast, Inc. 149/350 ™ & © 1993-2003 Wizards of the Coast, Inc. 204/350

019

020

021

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Orcish Spy

R

Phyrexian Arena

1BB

Phyrexian Plaguelord

3BB

Creature  — Orc Enchantment Creature — Carrier

T: Look at the top three cards of target player's library. (Put them back in the same order.)

At the beginning of your upkeep, you draw a card and you lose 1 life. (Your upkeep step is after you untap and before you draw.)

T, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.
"You idiot! Never let the spies mingle with the orcish regulars after completing a mission. Now we'll never get them to fight!"
— General Khurzog
A drop of humanity for a sea of power. "The final stage of the illness: delirium, convulsion, and death."
—Phyrexian progress notes
Greg Staples

1/1

Carl Critchlow

Kev Walker

4/4

™ & © 1993-2003 Wizards of the Coast, Inc. 208/350 ™ & © 1993-2003 Wizards of the Coast, Inc. 152/350 ™ & © 1993-2003 Wizards of the Coast, Inc. 153/350

022

023

024

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Plow Under

3GG

Primeval Force

2GGG

Rewind

2UU

Sorcery Creature — Elemental Instant

Put two target lands on top of their owner's library.

When Primeval Force comes into play, sacrifice it unless you sacrifice three Foprests.

Counter target spell, then untap up to four lands.
To renew the land, plow the land. To destroy the land, do nothing.
— Druids' saying
It has germinated in the earth for thousands of years. Finally it wakes to the battle's call. "Lets go over this one more time ...."
Rob Alexander

Randy Gallegos

8/8

Dermot Power

™ & © 1993-2003 Wizards of the Coast, Inc. 272/350 ™ & © 1993-2003 Wizards of the Coast, Inc. 273/350 ™ & © 1993-2003 Wizards of the Coast, Inc. 153/350

025

026

027

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Rukh Egg

3R

Sage of Lat-Nam

1U

Savannah Lions

W

Creature — Egg Creature — Sage Creature — Lion

When Rukh Egg is put into a graveyard from play, put a 4/4 red Rukh creature token with flying into play at end of turn.

T, Sacrifice an artifact: Draw a card.

Called "stonefeathers" by many lowlanders, rukhs are thought to descend from a phoenix that sacrificed its flame for a body of stone. Within each device is a spark of its creature's soul. Within each sage is a lamp that awaits that spark. Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.
— Somali proverb
Mark Zug

Allan Pollack

1/2

Carl Critchlow

2/1

™ & © 1993-2003 Wizards of the Coast, Inc. 216/350 ™ & © 1993-2003 Wizards of the Coast, Inc. 97/350 ™ & © 1993-2003 Wizards of the Coast, Inc. 43/350

028

029

030

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Skull of Orm

3

Suntail Hawk

W

Two-Headed Dragons

4RR

Artifact Creature — Bird Creature — Dragon

5,T: Return target enchantment card from your graveyard to your hand.

Flying (This creature can't be blocked except by creatures with flying.)

Flying (This creature can't be blocked except by creatures with flying.)
1R: Two-Headed Dragon gets +2/+0 until end of turn.
Two-Headed Dragon can't be blocked except by two or more creatures.
Two-Headed Dragon may block an additional creature.
Though lifeless, the skull still possessed a strange power over the flow of Magic. Its eye the glaring sun, its cry the keening wind.
Daren Bader

Heather Hudson

1/1

Sam Wood

4/4

™ & © 1993-2003 Wizards of the Coast, Inc. 313/350 ™ & © 1993-2003 Wizards of the Coast, Inc. 51/350 ™ & © 1993-2003 Wizards of the Coast, Inc. 229/350