InQuest Fantasy Cards |
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001 |
002 |
003 |
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Beholder |
4R |
Bigby's Crushing Hand |
2G |
Deck of Many Things |
3 |
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Summon Beholder | Instant | Artifact | |||||||
Flying BB,T: Target creature cannot be blocked except by black and artifact creatures until end of turn. UU,T: Untap target artifact and take control of it until end of turn. GG,T: Tap target creature. RR,T: Beholder deals damage equal to its power divided any way you choose among any number of target creatures. WW,T: Destroy target enchantment. |
Bigby's Crushing Hand deals 3 damage to target creature. If target creaure is not destroyed, it becomes tapped and may not attack, block, or use special abilities requiring an activation cost this turn or next turn. | 3,T: Shuffle your library and choose a color. Reveal the top card of your library. If the revealed card is of the chosen color, put it into play as if it had just been cast. Otherwise, the card goes to your graveyard and target opponent repeats the process. Continue until a card is put into play. If there is an X in the spell's casting cost, X is equal to 0. Play this ability as a sorcery. | |||||||
Illus. Ed Beard Jr. |
3/2 |
Illus. Ed Beard Jr. | Illus. Kelley Simms | ||||||
© 1998 Wizards of the Coast, Inc. | © 1998 Wizards of the Coast, Inc. | © 1998 Wizards of the Coast, Inc. |
004 |
005 |
006 |
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Delayed Blast Fireball |
R |
Dr. Rudolph van Richten |
3W |
Elminster |
3U |
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Sorcery | Summon Legend | Summon Legend | |||||||
When Delayed Blast Fireball is successfully cast, put X delay counters on it. X can be any number you choose. During your upkeep, remove a delay counter from Delayed Blast Fireball. When there are no delay counters on it, Delayed Blast Fireball deals X damage to all creatures and players. |
When Van Richten comes into play, choose a creature type. Whenever a creature of the chose type blocks or is blocked by a creature you control, it is destroyed. T: Van Richten deals 1 damage to target creature of the chosen type. T: Choose a new creature type to replace the previous one. |
T: Choose target spell in your hand and cast that spell using only mana from your opponent's lands. Your opponent may not respond to this ability with any fast effects. You may only play this ability when it is legal to cast target spell. | |||||||
Illus. Allen G. Douglas | Illus. Ed Beard Jr. |
1/2 |
Illus. Kelley Simms |
2/3 |
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© 1998 Wizards of the Coast, Inc. | © 1998 Wizards of the Coast, Inc. | © 1998 Wizards of the Coast, Inc. |
007 |
008 |
009 |
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Gelatinous Cube |
2G |
Hand of Vecna |
0 |
Lolth |
2BB |
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Summon Ooze | Legendary Artifact | Summon Legend | |||||||
Gelatinous Cube cannot be the target of spells of abilities. During your upkeep, flip a coin. If the flip is tails, you must choose a target artifact or creature you control. If the flip is heads, your opponent must chose a target artifact or creature he or she controls. The chosen target is placed off to the side. If no creatures or artifacts are placed off to the side this turn, Gelatinous Cube must attack if possible. If Gelatinous Cube leaves play, all cards placed off to the side return to play tapped under their owner's control. |
If you do not sacrifice a creature when Hand of Vecna comes into play, you lose the game. During your upkeep, lose 1 life and place a counter on Hand of Vecna. All creatures with toughness equal to or less than the number of counters on Hand of Vecna are buried. At the end of your upkeep, if there are no creatures in play, remove all counters from Hand of Vecna. |
All spiders gain +1/+1. If Lolth damages any player, he or she gets 2 poison counters. If a spider damages any player, he or she gets 1 poison counter. If any player has 10 or more poison counters, he or she loses the game. | |||||||
Illus. Allen G. Douglas |
2/2 |
Illus. Ed Beard Jr. | Illus. Allen G. Douglas |
1/4 |
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© 1998 Wizards of the Coast, Inc. | © 1998 Wizards of the Coast, Inc. | © 1998 Wizards of the Coast, Inc. |
010 |
011 |
012 |
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Mind Flayer |
3BB |
Staff of the Magi |
5 |
Wish |
5U |
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Summon Illithid | Artifact | Sorcery | |||||||
T: Gain control of target creature with casting cost less than four. While you control target creature, it loses all special abilities. Each Mind Flayer may control a number of target creatures equal to the number of Mind Flayers in play. T: Sacrifice a creature controlled by Mind Flayer to add an amount of colorless mana equal to its casting cost to your mana pool. |
Place four counters on Staff of the Magi when it comes into play. T: Remove two counters from staff to have it deal 3 damage to target creature or player. T: Remove two counters from staff and counter target spell. If there are ever more than four counters on Staff, it is destroyed and deals 10 damage to all creatures and players. Whenever you counter a spell targeting a player, place a charge counter on staff. This ability takes effect even if Staff is tapped. |
Lose 10 life: Choose any spell in Magic when Wish is cast. Wish acts as an exact copy of that spell, including color. If you choose a creature card, put a token into play with all of the characteristics of the creature card. If you choose an artifact or enchantment, use a token to represent the card. This token is unaffected by spells and abilities that affect the chosen card type. If there is an X in the spell's casting cost, X can be any number up to 5. | |||||||
Illus. Kelley Simms |
3/3 |
Illus. Allen G. Douglas | Illus. Kelley Simms | ||||||
© 1998 Wizards of the Coast, Inc. | © 1998 Wizards of the Coast, Inc. | © 1998 Wizards of the Coast, Inc. |