Magic Invitational Cards

Index | 1999 1 (Ban) | 1999 2 (Sky) | 2000 Spring 1 (Aet) | 2000 Spring 2 (Ver) | 2000 Autumn 1 (Ala) | 2000 Autumn 2 (Clo) | 2000 Autumn 3 (Fan) | 2000 Autumn 4 (Jux) | 2000 Autumn 5 (Pre) | 2000 Autumn 6 (Taw) | 2001


016

017

018

Clone

5U

Cloudchaser Eagle

3WW

Coat of Arms

2

Creature — Clone Creature — Bird Artifact
As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature. Flying
When Cloudchaser Eagle comes into play, destroy target enchantment.
Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if there are three Goblins in play, each gets +2/+2.)

0/0

2/2


019

020

021

Consuming Ferocity

R

Cooperation

W

Crown of the Ages

0

Enchant Creature Enchant Creature Artifact
Consuming Ferocity can enchant only a non-Wall creature.
Enchanted creature gets +1/+0.
At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If enchanted creature has three or more +1/+0 counters on it, enchanted creature deals damage equal to its power to its controller, then destroy enchanted creature and it can't be regenerated.
Enchanted creature has banding. 4,T: Move target enchantment enchanting a creature to another creature.


022

023

024

Curiosity

1U

Dark Banishing

3BB

Deepwood Tantiv

3G

Enchant Creature Instant Creature — Beast
Whenever enchanted creature deals damage to an opponent, you may draw a card. Destroy target nonblack creature. It can't be regenerated. Whenever Deepwood Tantiv becomes blocked, you gain 2 life.

2/4


025

026

027

Demonic Tutor

3BB

Devout Witness

3W

Emerald Charm

1G

Sorcery Creature — Spellshaper Instant
Search your library for a card and put that card into your hand. Then shuffle your library. 1W,T, Discard a card from your hand: Destroy target artifact or enchantment. Choose one — Untap target permanent; or destroy target global enchantment; or target creature loses flying until end of turn.

2/2


028

029

030

Empyrial Armor

2WW

Exclude

3U

Explosive Growth

1G

Enchant Creature Instant Instant
Enchanted creature gets +X/+X, where X is the number of cards in your hand. Counter target creature spell. Draw a card. Kicker 5 (You may pay an additional 5 as you play this spell.)
Target creature gets +2/+2 until end of turn. If you paid the kicker cost, that creature gets +5/+5 until end of turn instead.