Magic Invitational Cards |
Index | 1999 1 (Ban) | 1999 2 (Sky) | 2000 Spring 1 (Aet) | 2000 Spring 2 (Ver) | 2000 Autumn 1 (Ala) | 2000 Autumn 2 (Clo) | 2000 Autumn 3 (Fan) | 2000 Autumn 4 (Jux) | 2000 Autumn 5 (Pre) | 2000 Autumn 6 (Taw) | 2001
001 |
002 |
003 |
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Ζether Fart |
4RR |
Avalanche of Squirrels |
1G |
Being an Evil Minion Sucks |
3BB |
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Sorcery | Creature Squirrels | Sorcery | |||||||
Volcanic Puff deals X damage divided as you choose among any number of target creatures other than Goblins, where X is the number of enchant creatures in play. | Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) Avalanche of Squirrels can't attack if a Goblin or Insect is in play. |
As an additional cost to play Being an Evil Minion Sucks, sacrifice a creature. Destroy target creature other than a Wizard. |
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If Volrath ever summons you by name, run! Stronghold graffiti |
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3/3 |
2/2 |
004 |
005 |
006 |
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Bunch of Elephants |
7GG |
Cloudchaser Monk |
3W |
Finicky Mob |
2BR |
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Creature Elephants | Creature Cleric | Creature Minions | |||||||
Trample Sacrifice a permanent: Prevent all damage Bunch of Elephants would deal this turn. Any player may play this ability. |
When Cloudchaser Monk comes into play, destroy target enchantment. | BR: Finicky Mob can't be blocked by Merfolk, Walls, or Wizards this turn. | |||||||
"Sure I've heard of elephants..." |
Monks have a love/hate relationship when it comes to enchantments. | A mob is simply a force of nature like a tornado or typhoon. | |||||||
8/8 |
3/3 |
2/2 |
007 |
008 |
009 |
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Goblin Apprentice |
2R |
I don't think so |
1UU |
Leave my Stuff Alone |
2WU |
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Creature Goblin | Instant | Enchantment | |||||||
2R,T: Goblin Apprentice deals 3 damage to target Wizard. | Reveal your hand. If no creature cards are in it, counter target spell. | 1WU: Return a black or green creature you control to its owner's hand. | |||||||
There is much discussion as to what skills best suit a goblin. Handling explosive magical devices is not one. |
"As if..." | Rule #1 when working with wizards don't touch their stuff. Apprentice Handbook |
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1/1 |
010 |
011 |
012 |
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Mutated Cockroach |
4BBB |
Never Trust a Blue Mage |
2UU |
Share my Pain |
3RR |
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Creature Mercenary Insect | Enchant Creature | Enchantment | |||||||
At the beginning of your upkeep, target opponent chooses a color other than black. You sacrifice all creatures of the chosen color. | Enchanted creature has flying and can't attack. UU: Return Never Trust a Blue Mage to its owner's hand. |
Whenever you draw a card, Share My Pain deals 1 damage to you. 2R, Discard an enchantment card from your hand: Share My Pain deals 2 damage to target creature or player. |
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"It was the size of a house. No really." |
How can you tell when a blue mage is lying? He opens his mouth. | ||||||||
5/4 |
013 |
014 |
015 |
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That Stings |
1B |
Too... Many... Words... |
2WW |
Undercover Disguise |
4U |
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Enchant Creature | Enchant Creature | Enchant Creature | |||||||
Sacrifice two lands: Regenerate enchanted creature. | Enchanted creature's text box is blank. If enchanted creature's power or toughness is undefined, treat it as 0. |
You may play Undercover Disguise any time you could play an instant. As Undercover Disguise comes into play, choose a creature type. Enchanted creature is that type. |
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"If they don't scream, you really weren't putting their heart into it." |
"Not... enough... flavor... text..." | ||||||||