Magic Invitational Cards

Index | 1999 1 (Ban) | 1999 2 (Sky) | 2000 Spring 1 (Aet) | 2000 Spring 2 (Ver) | 2000 Autumn 1 (Ala) | 2000 Autumn 2 (Clo) | 2000 Autumn 3 (Fan) | 2000 Autumn 4 (Jux) | 2000 Autumn 5 (Pre) | 2000 Autumn 6 (Taw) | 2001


001

002

003

Ζether Fart

4RR

Avalanche of Squirrels

1G

Being an Evil Minion Sucks

3BB

Sorcery Creature — Squirrels Sorcery
Volcanic Puff deals X damage divided as you choose among any number of target creatures other than Goblins, where X is the number of enchant creatures in play. Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
Avalanche of Squirrels can't attack if a Goblin or Insect is in play.
As an additional cost to play Being an Evil Minion Sucks, sacrifice a creature.
Destroy target creature other than a Wizard.

If Volrath ever summons you by name, run!
— Stronghold graffiti

3/3

2/2


004

005

006

Bunch of Elephants

7GG

Cloudchaser Monk

3W

Finicky Mob

2BR

Creature — Elephants Creature — Cleric Creature — Minions
Trample
Sacrifice a permanent: Prevent all damage Bunch of Elephants would deal this turn. Any player may play this ability.
When Cloudchaser Monk comes into play, destroy target enchantment. BR: Finicky Mob can't be blocked by Merfolk, Walls, or Wizards this turn.

"Sure I've heard of elephants..."

Monks have a love/hate relationship when it comes to enchantments. A mob is simply a force of nature like a tornado or typhoon.

8/8

3/3

2/2


007

008

009

Goblin Apprentice

2R

I don't think so

1UU

Leave my Stuff Alone

2WU

Creature — Goblin Instant Enchantment
2R,T: Goblin Apprentice deals 3 damage to target Wizard. Reveal your hand. If no creature cards are in it, counter target spell. 1WU: Return a black or green creature you control to its owner's hand.

There is much discussion as to what skills best suit a goblin. Handling explosive magical devices is not one.

"As if..." Rule #1 when working with wizards — don't touch their stuff.
— Apprentice Handbook

1/1


010

011

012

Mutated Cockroach

4BBB

Never Trust a Blue Mage

2UU

Share my Pain

3RR

Creature — Mercenary Insect Enchant Creature Enchantment
At the beginning of your upkeep, target opponent chooses a color other than black. You sacrifice all creatures of the chosen color. Enchanted creature has flying and can't attack.
UU: Return Never Trust a Blue Mage to its owner's hand.
Whenever you draw a card, Share My Pain deals 1 damage to you.
2R, Discard an enchantment card from your hand: Share My Pain deals 2 damage to target creature or player.

"It was the size of a house. No really."

How can you tell when a blue mage is lying? He opens his mouth.

5/4


013

014

015

That Stings

1B

Too... Many... Words...

2WW

Undercover Disguise

4U

Enchant Creature Enchant Creature Enchant Creature
Sacrifice two lands: Regenerate enchanted creature. Enchanted creature's text box is blank.
If enchanted creature's power or toughness is undefined, treat it as 0.
You may play Undercover Disguise any time you could play an instant.
As Undercover Disguise comes into play, choose a creature type. Enchanted creature is that type.

"If they don't scream, you really weren't putting their heart into it."
— Phyrexian credo

"Not... enough... flavor... text..."