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001 |
002 |
003 |
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Arena | Sewers of Estark |
2BB |
Windseeker Centaur |
1RR |
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Land | Instant | Summon Centaur | |||||||
3,T: Choose one of your creatures and have your opponent choose one of his or her creatures. Both target creatures become tapped. Your creature does its power in damage to your opponent's creature, and your opponent's creature does its power in damage to yours. | If target creature is attacking, it cannot be blocked until end of turn; play before defense is chosen. If target creature is blocking, it and all creatures it blocks do no damage during combat. | Loyal and passionate in battle, the Windseeker tribe roams the Green Lands near the Honeyed Sea. | |||||||
Illus. Rob Alexander | Illus. Melissa Benson | Illus. Anson Maddocks |
2/2 |
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© 1994 Wizards of the Coast, Inc. All rights reserved. | © 1994 Wizards of the Coast, Inc. All rights reserved. | © 1995 Wizards of the Coast, Inc. All rights reserved. |
004 |
005 |
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Giant Badger |
1GG |
Mana Crypt |
0 |
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Summon Badger | Artifact | ||||||||
If assigned as a blocker, Giant Badger gets +2/+2 until end of turn. | During your upkeep, flip a coin. Opponent calls heads or tails while coin is in the air. If flip ends up in opponent's favor, Mana Crypt deals 3 damage to you. T: Add two colorless mana to your mana pool. Play this ability as an interrupt. |
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The wizard Greensleeves called a Giant Badger to her aid in an battle with the desert mage Karli. | |||||||||
Illus. Liz Danforth |
2/2 |
Illus. Mark Tedin | |||||||
© 1995 Wizards of the Coast, Inc. All rights reserved. | © 1995 Wizards of the Coast, Inc. All rights reserved. |