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001

002

003

Arena

Sewers of Estark

2BB

Windseeker Centaur

1RR

Land Instant Summon Centaur
3,T: Choose one of your creatures and have your opponent choose one of his or her creatures. Both target creatures become tapped. Your creature does its power in damage to your opponent's creature, and your opponent's creature does its power in damage to yours. If target creature is attacking, it cannot be blocked until end of turn; play before defense is chosen. If target creature is blocking, it and all creatures it blocks do no damage during combat. Loyal and passionate in battle, the Windseeker tribe roams the Green Lands near the Honeyed Sea.
Illus. Rob Alexander

Illus. Melissa Benson

Illus. Anson Maddocks

2/2

© 1994 Wizards of the Coast, Inc. All rights reserved. © 1994 Wizards of the Coast, Inc. All rights reserved. © 1995 Wizards of the Coast, Inc. All rights reserved.

004

005

Giant Badger

1GG

Mana Crypt

0

Summon Badger Artifact
If assigned as a blocker, Giant Badger gets +2/+2 until end of turn. During your upkeep, flip a coin. Opponent calls heads or tails while coin is in the air. If flip ends up in opponent's favor, Mana Crypt deals 3 damage to you.
T: Add two colorless mana to your mana pool. Play this ability as an interrupt.
The wizard Greensleeves called a Giant Badger to her aid in an battle with the desert mage Karli.
Illus. Liz Danforth

2/2

Illus. Mark Tedin

© 1995 Wizards of the Coast, Inc. All rights reserved. © 1995 Wizards of the Coast, Inc. All rights reserved.