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Summer Magic Cards |
Index | Images 1 (Air) | Images 2 (Bay) | Images 3 (Cel) | Images 4 (Cop) | Images 5 (Dem) | Images 6 (Ear) | Images 7 (Fir) | Images 8 (Gla) | Images 9 (How) | Images 10 (Jad) | Images 11 (Lif) | Images 12 (Man) | Images 13 (Nev) | Images 14 (Pir) | Images 15 (Red) | Images 16 (Sav) | Images 17 (Sim) | Images 18 (Swa) | Images 19 (Tun) | Images 20 (Wal) | Images 21 (Wil)
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Mana Vault |
1 |
Manabarbs |
3R |
Meekstone |
1 |
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Artifact | Enchantment | Artifact | |||||||
T: Add 3 colorless mana to your mana pool. Mana Vault doesn't untap during untap phase; to untap it, you must pay 4 mana during your upkeep. If Mana Vault remains tapped during upkeep it does 1 damage to you. Drawing mana from this artifact is played as an interrupt. |
Whenever mana is drawn from a land, Manabarbs does 1 damage to the land's controller. | Any creature with power greater than 2 may not be untapped as normal during the untap phase. | |||||||
Illus. © 1994 Mark Tedin | Illus. © 1994 Christopher Rush | Illus. © 1994 Quinton Hoover |
169 |
170 |
171 |
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Merfolk of the Pearl Trident |
U |
Mesa Pegasus |
1W |
Mijae Djinn |
RRR |
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Summon Merfolk | Summon Pegasus | Summon Djinn | |||||||
Flying, Bands | If you choose to attack with Mijae Djinn, flip a coin immediately after attack is announced; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Mijae Djinn is tapped but does not attack. | ||||||||
Most human scholars believe that Merfolk are the survivors of sunken Atlantis, humans adapted to the water. Merfolk, however, believe that humans sprang forth from Merfolk who adapted themselves in order to explore their last frontier. | Before a woman marries in the village of Sursi, she must visit the land of the Mesa Pegasus. Legend has it that if the woman is pure of heart and her love is true, a Mesa Pegasus will appear, blessing her family with long life and good fortune. | ||||||||
Illus. © 1994 Dameon Willich |
1/1 |
Illus. © 1994 Mark Tedin | Illus. © 1994 Susan Van Camp |
6/3 |
172 |
173 |
174 |
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Millstone |
2 |
Mind Twist |
XB |
Mishra's War Machine |
7 |
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Artifact | Sorcery | Artifact Creature | |||||||
2,T: Take the top two cards from target player's library and put them in target player's graveyard. | Opponent must discard X cards at random from hand. If opponent doesn't have enough cards in hand, entire hand is discarded. | Bands During your upkeep, discard one card of your choice from your hand, or Mishra's War Machine becomes tapped and does 3 points of damage to you. |
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More than one mage was driven insane by the sound of the Millstone relentlessly grinding away. | |||||||||
Illus. © 1994 Kaja Foglio | Illus. © 1994 Julie Baroh | Illus. © 1994 Amy Weber |
5/5 |
175 |
176 |
177 |
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Mons's Goblin Raiders |
R |
Mountain | Mountain | ||||||
Summon Goblins | Land | Land | |||||||
T: Add R to your mana pool. | T: Add R to your mana pool. | ||||||||
The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm. | |||||||||
Illus. © 1994 Jeff A. Menges |
1/1 |
Illus. © 1994 Douglas Shuler | Illus. © 1994 Douglas Shuler |
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179 |
180 |
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Mountain | Nether Shadow |
BB |
Nettling Imp |
2B |
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Land | Summon Shadow | Summon Imp | |||||||
T: Add R to your mana pool. | If Shadow is in graveyard with any combination of cards above it that includes at least three creatures, it can be returned to play during your upkeep. Shadow can attack on same turn summoned or returned to play. | T: Force a particular one of opponent's non-wall creatures to attack. If target creature cannot attack, it is killed at end of turn. This ability can only be used during opponent's turn, before the attack. May not be used on creatures summoned this turn. | |||||||
Illus. © 1994 Douglas Shuler | Illus. © 1994 Christopher Rush |
1/1 |
Illus. © 1994 Quinton Hoover |
1/1 |