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Summer Magic Cards |
Index | Images 1 (Air) | Images 2 (Bay) | Images 3 (Cel) | Images 4 (Cop) | Images 5 (Dem) | Images 6 (Ear) | Images 7 (Fir) | Images 8 (Gla) | Images 9 (How) | Images 10 (Jad) | Images 11 (Lif) | Images 12 (Man) | Images 13 (Nev) | Images 14 (Pir) | Images 15 (Red) | Images 16 (Sav) | Images 17 (Sim) | Images 18 (Swa) | Images 19 (Tun) | Images 20 (Wal) | Images 21 (Wil)
211 |
212 |
213 |
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Red Elemental Blast |
R |
Red Ward |
W |
Regeneration |
1G |
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Interrupt | Enchant Creature | Enchant Creature | |||||||
Counters a blue spell being cast or destroys a blue card in play. | Target creature gains protection from red. | G: Target creature regenerates. | |||||||
Illus. © 1994 Richard Thomas | Illus. © 1994 Dan Frazier | Illus. © 1994 Quinton Hoover |
214 |
215 |
216 |
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Regrowth |
1G |
Resurrection |
2WW |
Reverse Damage |
1WW |
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Sorcery | Sorcery | Instant | |||||||
Bring any card from your graveyard to your hand. | Take a creature from your graveyard and put it directly into play. Treat this creature as though it were just summoned. | All damage you have taken from any one source this turn is added to your life total instead of subtracted from it. | |||||||
Illus. © 1994 Dameon Willich | Illus. © 1994 Dan Frazier | Illus. © 1994 Dameon Willich |
217 |
218 |
219 |
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Reverse Polarity |
WW |
Righteousness |
W |
Rocket Launcher |
4 |
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Instant | Instant | Artifact | |||||||
All damage done to you by artifacts so far this turn is retroactively added to your life total instead of subtracted. Further damage this turn is treated normally. | Target defending creature gains +7/+7 until end of turn. | 2: Do 1 damage to any target. Rocket Launcher may not be used until it begins a turn in play on your side. If it is used, Rocket Launcher is destroyed at end of turn. |
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What these devices lacked in subtlety, the made up in strength. | |||||||||
Illus. © 1994 Justin Hampton | Illus. © 1994 Douglas Shuler | Illus. © 1994 Pete Venters |
220 |
221 |
222 |
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Rock Hydra |
XRR |
Roc of Kher Ridges |
3R |
Rod of Ruin |
4 |
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Summon Hydra | Summon Roc | Artifact | |||||||
Put X +1/+1 counters (heads) on Hydra. Each point of damage Hydra suffers kills one head unless controller spends R per head. During controller’s upkeep, new heads may be grown for RRR apiece. | Flying | 3,T: Rod of Ruin does 1 damage to any target. | |||||||
We encountered a valley topped with immense boulders and eerie rock formations. Suddenly one of these boulders toppled from its perch and sprouted gargantuan wings, casting a shadow of darkness and sending us fleeing in terror. | What these devices lacked in subtlety, the made up in strength. | ||||||||
Illus. © 1994 Jeff A. Menges |
0/0 |
Illus. © 1994 Andi Rusu |
3/3 |
Illus. © 1994 Christopher Rush |
223 |
224 |
225 |
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Royal Assassin |
1BB |
Sacrifice |
B |
Samite Healer |
1W |
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Summon Assassin | Interrupt | Summon Cleric | |||||||
T: Destroy any tapped creature. | Sacrifice one of your creatures to add to your mana pool a number of black mana equal to that creature's casting cost. | T: Prevent 1 damage to any target. | |||||||
Trained in the arts of stealth, the royal assassins choose their victims carefully, relying on timing and precision rather than brute force. | Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others. | ||||||||
Illus. © 1994 Tom Wänerstrand |
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Illus. © 1994 Dan Frazier | Illus. © 1994 Tom Wänerstrand |
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