Summer Magic Cards

Index | Images 1 (Air) | Images 2 (Bay) | Images 3 (Cel) | Images 4 (Cop) | Images 5 (Dem) | Images 6 (Ear) | Images 7 (Fir) | Images 8 (Gla) | Images 9 (How) | Images 10 (Jad) | Images 11 (Lif) | Images 12 (Man) | Images 13 (Nev) | Images 14 (Pir) | Images 15 (Red) | Images 16 (Sav) | Images 17 (Sim) | Images 18 (Swa) | Images 19 (Tun) | Images 20 (Wal) | Images 21 (Wil)


016

017

018

Bayou Benalish Hero

W

Birds of Paradise

G

Land Summon Hero Summon Mana Birds
T: Add either B or G to your mana pool. Counts as both swamp and forest and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected. Bands Flying
T: Add one mana of any color to your mana pool. This ability is played as an interrupt.
Benalia has a complex cast system that changes with the lunar year. No matter what the season, the only cast that cannot be attained by either heredity or money is that of the hero.
Illus. © 1994 Jesper Myrfors

Illus. © 1994 Douglas Shuler

1/1

Illus. © 1994 Mark Poole

0/1


019

020

021

Black Knight

BB

Black Vise

1

Black Ward

W

Summon Knight Artifact Enchant Creature
Protection from white, first strike If opponent has more than four cards in hand during his or her upkeep, Black Vise does 1 damage to opponent for each card in excess of four. Target creature gains protection from black.
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
Illus. © 1994 Jeff A. Menges

2/2

Illus. © 1994 Richard Thomas

Illus. © 1994 Dan Frazier


022

023

024

Blessing

WW

Blue Elemental Blast

U

Blue Ward

W

Enchant Creature Interrupt Enchant Creature
W: +1/+1 Counters a red spell being cast or destroys a red card in play. Target creature gains protection from blue.
Illus. © 1994 Julie Baroh

Illus. © 1994 Richard Thomas

Illus. © 1994 Dan Frazier


025

026

027

Bog Wraith

3B

Bottle of Suleiman

4

Braingeyser

XUU

Summon Wraith Artifact Sorcery
Swampwalk 1: Flip a coin, with opponent calling heads or tails while coin is in the air. If the flip ends up in opponent's favor, Bottle of Suleiman does 5 damage to you. Otherwise, a 5/5 flying Djinn immediately comes into play on your side. Use a counter to represent Djinn. Djinn is treated exactly like a normal artifact creature except that if it leaves play it is removed from the game entirely. No matter how the flip turns out, Bottle of Suleiman is discarded after use. Target player must draw X cards.
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
Illus. © 1994 Jeff A. Menges

3/3

Illus. © 1994 Jesper Myrfors

Illus. © 1994 Mark Tedin


028

029

030

Brass Man

1

Burrowing

R

Castle

3W

Artifact Creature Enchant Creature Enchantment
Brass Man does not untap as normal; you must pay 1 during your upkeep phase to untap it. Target creature gains mountainwalk. Your untapped creatures gain +0/+2. Attacking creatures do not get this bonus.
Illus. © 1994 Christopher Rush

1/3

Illus. © 1994 Mark Poole

Illus. © 1994 Dameon Willich