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Summer Magic Cards |
Index | Images 1 (Air) | Images 2 (Bay) | Images 3 (Cel) | Images 4 (Cop) | Images 5 (Dem) | Images 6 (Ear) | Images 7 (Fir) | Images 8 (Gla) | Images 9 (How) | Images 10 (Jad) | Images 11 (Lif) | Images 12 (Man) | Images 13 (Nev) | Images 14 (Pir) | Images 15 (Red) | Images 16 (Sav) | Images 17 (Sim) | Images 18 (Swa) | Images 19 (Tun) | Images 20 (Wal) | Images 21 (Wil)
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Wild Growth |
G |
Will-O'-The-Wisp |
B |
Winter Orb |
2 |
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Enchant Land | Summon Will-O'-The-Wisp | Artifact | |||||||
Whenever the usual mana is drawn from target land, Wild Growth provides an extra G. | Flying; B: Regenerates. | A player may not untap more than one land during the untap phase of each of his or her turns. | |||||||
"About, about in reel and rout The death-fires danced at night; The water, like a witch's oils, Burnt green, and blue and white." — Samuel Coleridge, "The Rime of the Ancient Mariner" |
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Illus. © 1994 Mark Poole | Illus. © 1994 Jesper Myrfors |
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Illus. © 1994 Mark Tedin |
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Wooden Sphere |
1 |
Wrath of God |
2WW |
Zombie Master |
1BB |
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Artifact | Sorcery | Summon Lord | |||||||
1: Any green spell cast gives you 1 life. Can only give 1 life each time a green spell is cast. | All creatures in play are buried. | All zombies in play gain swampwalk and "B: Regenerates" for as long as this card remains in play. | |||||||
They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him. | |||||||||
Illus. © 1994 Mark Tedin | Illus. © 1994 Quinton Hoover | Illus. © 1994 Jeff A. Menges |
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