Summer Magic Cards

Index | Images 1 (Air) | Images 2 (Bay) | Images 3 (Cel) | Images 4 (Cop) | Images 5 (Dem) | Images 6 (Ear) | Images 7 (Fir) | Images 8 (Gla) | Images 9 (How) | Images 10 (Jad) | Images 11 (Lif) | Images 12 (Man) | Images 13 (Nev) | Images 14 (Pir) | Images 15 (Red) | Images 16 (Sav) | Images 17 (Sim) | Images 18 (Swa) | Images 19 (Tun) | Images 20 (Wal) | Images 21 (Wil)


196

197

198

Pirate Ship

4U

Plague Rats

2B

Plains

Summon Ship Summon Rats Land
T: Do 1 damage to any target. Cannot attack unless opponent has islands in play, though controller may still use special ability. Pirate Ship is destroyed immediately if at any time controller has no islands in play. The *s below are the number of Plague Rats in play, counting both sides. Thus if there are two Plague Rats in play, each has power and toughness 2/2. T: Add W to your mana pool.
"Should you a Rat to madness tease Why ev'n a Rat may plague you…"
— Samuel Coleridge, "Recantation"
Illus. © 1994 Tom Wänerstrand

4/3

Illus. © 1994 Anson Maddocks

*/*

Illus. © 1994 Jesper Myrfors


199

200

201

Plains

Plains

Plateau

Land Land Land
T: Add W to your mana pool. T: Add W to your mana pool. T: Add either R or W to your mana pool. Counts as both mountains and plains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters on of these land types, the other land type is unaffected.
Illus. © 1994 Jesper Myrfors

Illus. © 1994 Jesper Myrfors

Illus. © 1994 Drew Tucker


202

203

204

Power Leak

1U

Power Sink

XU

Power Surge

RR

Enchant Enchantment Interrupt Enchantment
Target enchantment costs 2 extra mana during the upkeep phase of each of its controller's turns. If target enchantment's controller cannot or will not pay this extra mana, Power Leak does 1 damage to him or her for each unpaid mana. Target spell is countered unless its cast spends X more mana. Caster of target spell must draw and spend all available mana from lands and mana pool until X is spent; he or she may also spend mana from other sources if desired. If this is not enough mana, target spell will still be countered. At the beginning of a player's turn, before the untap phase, the player must take a counter for each of his or her lands that is not tapped.
During the player's upkeep, Power Surge does 1 damage to that player for each counter; the counters are then discarded.
Illus. © 1994 Drew Tucker

Illus. © 1994 Richard Thomas

Illus. © 1994 Douglas Shuler


205

206

207

Primal Clay

4

Prodigal Sorcerer

2U

Psychic Venom

1U

Artifact Creature Summon Wizards Enchant Land
When you cast Primal Clay, you must choose whether to make it a 1/6 wall, a 3/3 creature, or a 2/2 flying creature. Primal Clay then remains in this form until altered by another card or removed from play. T: Do 1 damage to any target. Whenever target land becomes tapped, Psychic Venom does 2 damage to target land's controller.
Occasionally a member of the Institute of Arcane Study acquires a taste for worldly pleasures. Seldom do they have trouble finding employment.
Illus. © 1994 Kaja Foglio

*/*

Illus. © 1994 Douglas Shuler

1/1

Illus. © 1994 Brian Snōddy


208

209

210

Purelace

W

Raise Dead

B

Reconstruction

U

Interrupt Sorcery Sorcery
Changes the color of one card either being played or already in play to white. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. Bring one creature from your graveyard to your hand. Bring one artifact from your graveyard to your hand.
Tedious research made the Sages of the College of Lat-Nam adept in repairing broken artifacts.
Illus. © 1994 Sandra Everingham

Illus. © 1994 Jeff A. Menges

Illus. © 1994 Anson Maddocks