Summer Magic Cards

Index | Images 1 (Air) | Images 2 (Bay) | Images 3 (Cel) | Images 4 (Cop) | Images 5 (Dem) | Images 6 (Ear) | Images 7 (Fir) | Images 8 (Gla) | Images 9 (How) | Images 10 (Jad) | Images 11 (Lif) | Images 12 (Man) | Images 13 (Nev) | Images 14 (Pir) | Images 15 (Red) | Images 16 (Sav) | Images 17 (Sim) | Images 18 (Swa) | Images 19 (Tun) | Images 20 (Wal) | Images 21 (Wil)


031

032

033

Celestial Prism

3

Channel

GG

Chaoslace

R

Artifact Sorcery Interrupt
2,T: Provides 1 mana of any color. This use is played as an interrupt. Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per point of mana. These additions are played with the speed of an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life. Changes the color of one card either being played or already in play to red. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.
Illus. © 1994 Amy Weber

Illus. © 1994 Richard Thomas

Illus. © 1994 Dameon Willich


034

035

036

Circle of Protection: Black

1W

Circle of Protection: Blue

1W

Circle of Protection: Black

1W

Enchantment Enchantment Enchantment
1: Prevents all damage against you from one black source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. 1: Prevents all damage against you from one blue source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. 1: Prevents all damage against you from one green source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.
Illus. © 1994 Jesper Myrfors

Illus. © 1994 Dameon Willich

Illus. © 1994 Sandra Everingham


037

038

039

Circle of Protection: Red

1W

Circle of Protection: White

1W

Clockwork Beast

6

Enchantment Enchantment Artifact Creature
1: Prevents all damage against you from one red source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. 1: Prevents all damage against you from one white source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. Put seven +1/+0 counters on Beast. After Beast attacks or blocks a creature, discard a counter. During the upkeep phase, controller may buy back lost counters for 1 per counter; this taps Beast.
Illus. © 1994 Mark Tedin

Illus. © 1994 Douglas Shuler

Illus. © 1994 Drew Tucker

0/4


040

041

042

Clone

3U

Cockatrice

3GG

Conservator

4

Summon Clone Summon Cockatrice Artifact
Upon summoning, Clone acquires all characteristics, including color, of any one creature in play on either side; any creature enchantments on original creature are not copied. Clone retains these characteristics even after original creature is destroyed. Clone cannot be summoned if there are no creatures in play. Flying
Any non-wall creature blocking Cockatrice is destroyed, as is any creature blocked by Cockatrice. Creatures destroyed in this way deal their damage before dying.
3,T: Prevent the loss of up to 2 life.
Illus. © 1994 Julie Baroh

*/*

Illus. © 1994 Dan Frazier

2/4

Illus. © 1994 Amy Weber

0/4


043

044

045

Contract from Below

B

Control Magic

2UU

Conversion

2WW

Sorcery Enchant Creature Enchantment
Discard your current hand and draw eight new cards, adding the first drawn to your ante. Remove this card from your deck before playing if you are not playing for ante. You control target creature until enchantment is discarded or game ends. If target creature is already tapped it stays tapped until you can untap it. If destroyed, target creature is put in its owner's graveyard. All mountains are considered basic plains while Conversion is in play.
Pay WW during upkeep or Conversion is discarded.
Illus. © 1994 Douglas Shuler

Illus. © 1994 Dameon Willich

Illus. © 1994 Jesper Myrfors