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Summer Magic Cards |
Index | Images 1 (Air) | Images 2 (Bay) | Images 3 (Cel) | Images 4 (Cop) | Images 5 (Dem) | Images 6 (Ear) | Images 7 (Fir) | Images 8 (Gla) | Images 9 (How) | Images 10 (Jad) | Images 11 (Lif) | Images 12 (Man) | Images 13 (Nev) | Images 14 (Pir) | Images 15 (Red) | Images 16 (Sav) | Images 17 (Sim) | Images 18 (Swa) | Images 19 (Tun) | Images 20 (Wal) | Images 21 (Wil)
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Savannah | Savannah Lions |
W |
Scathe Zombies |
2B |
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Land | Summon Lions | Summon Zombies | |||||||
T: Add either W or G to your mana pool. Counts as both plains and forest and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected. | |||||||||
The traditional kings of the jungle command a healthy respect in other climates as well. Relying mainly on their stealth and speed, Savannah Lions can take a victim by surprise, even in the endless, flat plains of their homeland. | "They groaned, they stirred, they all uprose,/ Nor spake, nor moved their eyes;/ It had been strange, even in a dream,/ To have seen those dead men rise." — Samuel Coleridge, "The Rime of the Ancient Mariner" |
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Illus. © 1994 Rob Alexander | Illus. © 1994 Daniel Gelon |
2/1 |
Illus. © 1994 Jesper Myrfors |
2/2 |
229 |
230 |
231 |
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Scavenging Ghoul |
3B |
Scrubland | Scryb Sprites |
G |
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Summon Ghoul | Land | Summon Faeries | |||||||
At the end of each turn, put one counter on Ghoul for each other creature that was placed in the graveyard during the turn. If Ghoul takes lethal damage, you may use a counter to regenerate it; counters remain until used. | T: Add either W or B to your mana pool. Counts as both plains and swamp and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected. | Flying | |||||||
The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were funny anymore. | |||||||||
Illus. © 1994 Jeff A. Menges |
2/2 |
Illus. © 1994 Jesper Myrfors | Illus. © 1994 Amy Weber |
1/1 |
232 |
233 |
234 |
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Sea Serpent |
5U |
Sedge Troll |
2R |
Sengir Vampire |
3BB |
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Summon Serpent | Summon Troll | Summon Vampire | |||||||
Serpent cannot attack unless opponent has islands in play. Serpent is buried immediately if at any time controller has no islands in play. |
B: Regenerates While controller has swamps in play, Sedge Troll gains +1/+1. |
Flying Vampire gets a +1/+1 counter each time a creature dies during a turn in which Vampire damaged it. |
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Legend has it that Serpents used to be bigger, but how could that be? | The stench in the hovel was overpowering; something loathsome was cooking. Occasionally something surfaced in the thick paste, but my host would casually push it down before I could make out what it was. | ||||||||
Illus. © 1994 Jeff A. Menges |
5/5 |
Illus. © 1994 Dan Frazier |
2/2 |
Illus. © 1994 Anson Maddocks |
4/4 |
235 |
236 |
237 |
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Serendib Efreet |
2U |
Serra Angel |
3WW |
Shanodin Dryads |
G |
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Summon Efreet | Summon Angel | Summon Nymphs | |||||||
Flying Serendib Efreet does 1 damage to you during your upkeep. |
Flying Attacking does not cause Serra Angel to tap. |
Forestwalk | |||||||
Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity. | Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the Dryads of Shanodin Forest are seen only when they wish to be. | ||||||||
Illus. © 1994 Jesper Myrfors |
3/4 |
Illus. © 1994 Douglas Shuler |
4/4 |
Illus. © 1994 Anson Maddocks |
1/1 |
238 |
239 |
240 |
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Shatter |
1R |
Shatterstorm |
2RR |
Shivan Dragon |
4RR |
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Instant | Sorcery | Summon Dragon | |||||||
Shatter destroys target artifact. | All artifacts in play are buried. | Flying, R: +1/+0 | |||||||
Chains of leaping fire and sizzling lightning laid waste the artificer's handiwork, sparing not a single device. | While it's true most Dragons are cruel, the Shivan Dragon seems to take particular glee in the misery of others, often tormenting its victims must like a cat plays with a mouse before delivering the final blow. | ||||||||
Illus. © 1994 Amy Weber | Illus. © 1994 Mark Poole | Illus. © 1994 Melissa Benson |
5/5 |