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Summer Magic Cards |
Index | Images 1 (Air) | Images 2 (Bay) | Images 3 (Cel) | Images 4 (Cop) | Images 5 (Dem) | Images 6 (Ear) | Images 7 (Fir) | Images 8 (Gla) | Images 9 (How) | Images 10 (Jad) | Images 11 (Lif) | Images 12 (Man) | Images 13 (Nev) | Images 14 (Pir) | Images 15 (Red) | Images 16 (Sav) | Images 17 (Sim) | Images 18 (Swa) | Images 19 (Tun) | Images 20 (Wal) | Images 21 (Wil)
061 |
062 |
063 |
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Demonic Hordes |
3BBB |
Demonic Tutor |
1B |
Desert Twister |
4GG |
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Summon Demons | Sorcery | Sorcery | |||||||
T: Destroy 1 land. Pay BBB during your upkeep or the Hordes become tapped and you lose a land of opponent's choice. |
Search your library for one card and take it into your hand. Reshuffle your library afterwards. | Destroy any card in play. | |||||||
Created to destroy Dominia, Demons can sometimes be bent to a more focused purpose. | |||||||||
Illus. © 1994 Jesper Myrfors |
5/5 |
Illus. © 1994 Douglas Shuler | Illus. © 1994 Susan Van Camp |
064 |
065 |
066 |
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Dingus Egg |
4 |
Disenchant |
1W |
Disintegrate |
XR |
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Artifact | Instant | Sorcery | |||||||
Whenever anyone loses a land, Dingus Egg does 2 damage to that player for each land lost. | Target enchantment or artifact is destroyed. | Disintegrate does X damage to one target. If target dies this turn, target is removed from the game entirely. | |||||||
Illus. © 1994 Dan Frazier | Illus. © 1994 Amy Weber | Illus. © 1994 Anson Maddocks |
067 |
068 |
069 |
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Disrupting Scepter |
3 |
Dragon Engine |
3 |
Dragon Whelp |
2RR |
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Artifact | Artifact Creature | Summon Dragon | |||||||
3,T: Opponent must discard one card of his or her choice. Can only be used during controller's turn. | 2: +1/+0 | Flying R: +1/+0; if more than RRR is spent in this way during one turn, Dragon Whelp is killed at end of turn. |
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Those who believed the city of Kroog would never fall to Mishra's forces severely underestimated the might of his war machines. | "O to be a dragon...of silkworm size or immense ..." — Marianne Moore, "O to Be a Dragon" |
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Illus. © 1994 Dan Frazier | Illus. © 1994 Anson Maddocks |
1/3 |
Illus. © 1994 Amy Weber |
2/3 |
070 |
071 |
072 |
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Drain Life |
1B |
Drain Power |
UU |
Drudge Skeletons |
1B |
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Sorcery | Sorcery | Summon Skeletons | |||||||
Drain Life does 1 damage to a single target for each B spent in addition to the casting cost. Caster gains 1 life for each damage inflicted. If you drain life from a creature, you cannot gain more life than the creature's current toughness. | Opponent must draw all mana from his or her available lands; this mana and all mana in opponent's mana pool drains into your mana pool. You can't take less than all your opponent's mana. | B: Regenerates. | |||||||
Bones scattered around us joined to form misshapen bodies. We struck at them repeatedly — they fell, but soon formed again, with the same mocking look on their faceless skulls. | |||||||||
Illus. © 1994 Douglas Shuler | Illus. © 1994 Douglas Shuler | Illus. © 1994 Sandra Everingham |
1/1 |
073 |
074 |
075 |
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Dwarven Warriors |
2R |
Dwarven Weaponsmith |
1R |
Earth Elemental |
3RR |
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Summon Dwarves | Summon Dwarves | Summon Elemental | |||||||
T: Make a creature of power no greater than 2 unblockable until end of turn. Other cards may later be used to increase target creature’s power beyond 2. | T: During your upkeep, add a permanent +1/+1 counter to any creature. Each time you use this ability, you must sacrifice one of your artifacts in play. | ||||||||
"Work with zeal as hammers peal! Melt, anneal, and pound the steel!" — Old Dwarvish forge-chant |
Earth Elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scoring the impetuous haste of short-lived mortal creatures. | ||||||||
Illus. © 1994 Douglas Shuler |
1/1 |
Illus. © 1994 Mark Poole |
1/1 |
Illus. © 1994 Dan Frazier |
4/5 |