Summer Magic Cards

Index | Images 1 (Air) | Images 2 (Bay) | Images 3 (Cel) | Images 4 (Cop) | Images 5 (Dem) | Images 6 (Ear) | Images 7 (Fir) | Images 8 (Gla) | Images 9 (How) | Images 10 (Jad) | Images 11 (Lif) | Images 12 (Man) | Images 13 (Nev) | Images 14 (Pir) | Images 15 (Red) | Images 16 (Sav) | Images 17 (Sim) | Images 18 (Swa) | Images 19 (Tun) | Images 20 (Wal) | Images 21 (Wil)


061

062

063

Demonic Hordes

3BBB

Demonic Tutor

1B

Desert Twister

4GG

Summon Demons Sorcery Sorcery
T: Destroy 1 land.
Pay BBB during your upkeep or the Hordes become tapped and you lose a land of opponent's choice.
Search your library for one card and take it into your hand. Reshuffle your library afterwards. Destroy any card in play.
Created to destroy Dominia, Demons can sometimes be bent to a more focused purpose.
Illus. © 1994 Jesper Myrfors

5/5

Illus. © 1994 Douglas Shuler

Illus. © 1994 Susan Van Camp


064

065

066

Dingus Egg

4

Disenchant

1W

Disintegrate

XR

Artifact Instant Sorcery
Whenever anyone loses a land, Dingus Egg does 2 damage to that player for each land lost. Target enchantment or artifact is destroyed. Disintegrate does X damage to one target. If target dies this turn, target is removed from the game entirely.
Illus. © 1994 Dan Frazier

Illus. © 1994 Amy Weber

Illus. © 1994 Anson Maddocks


067

068

069

Disrupting Scepter

3

Dragon Engine

3

Dragon Whelp

2RR

Artifact Artifact Creature Summon Dragon
3,T: Opponent must discard one card of his or her choice. Can only be used during controller's turn. 2: +1/+0 Flying
R: +1/+0; if more than RRR is spent in this way during one turn, Dragon Whelp is killed at end of turn.
Those who believed the city of Kroog would never fall to Mishra's forces severely underestimated the might of his war machines. "O to be a dragon...of silkworm size or immense ..."
— Marianne Moore, "O to Be a Dragon"
Illus. © 1994 Dan Frazier

Illus. © 1994 Anson Maddocks

1/3

Illus. © 1994 Amy Weber

2/3


070

071

072

Drain Life

1B

Drain Power

UU

Drudge Skeletons

1B

Sorcery Sorcery Summon Skeletons
Drain Life does 1 damage to a single target for each B spent in addition to the casting cost. Caster gains 1 life for each damage inflicted. If you drain life from a creature, you cannot gain more life than the creature's current toughness. Opponent must draw all mana from his or her available lands; this mana and all mana in opponent's mana pool drains into your mana pool. You can't take less than all your opponent's mana. B: Regenerates.
Bones scattered around us joined to form misshapen bodies. We struck at them repeatedly — they fell, but soon formed again, with the same mocking look on their faceless skulls.
Illus. © 1994 Douglas Shuler

Illus. © 1994 Douglas Shuler

Illus. © 1994 Sandra Everingham

1/1


073

074

075

Dwarven Warriors

2R

Dwarven Weaponsmith

1R

Earth Elemental

3RR

Summon Dwarves Summon Dwarves Summon Elemental
T: Make a creature of power no greater than 2 unblockable until end of turn. Other cards may later be used to increase target creature’s power beyond 2. T: During your upkeep, add a permanent +1/+1 counter to any creature. Each time you use this ability, you must sacrifice one of your artifacts in play.
"Work with zeal as hammers peal! Melt, anneal, and pound the steel!"
— Old Dwarvish forge-chant
Earth Elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scoring the impetuous haste of short-lived mortal creatures.
Illus. © 1994 Douglas Shuler

1/1

Illus. © 1994 Mark Poole

1/1

Illus. © 1994 Dan Frazier

4/5