Introductory Two-Player Set Cards |
Index | English 1 (Ala) | English 2 (Fee) | English 3 (Mer) | English 4 (Pyr) | English 5 (Wal) | Italian 1 (Ala) | Italian 2 (Fee) | Italian 3 (Mer) | Italian 4 (Pyr) | Italian 5 (Wal) | French 1 (Ala) | French 2 (Fee) | French 3 (Mer) | French 4 (Pyr) | French 5 (Wal) | German 1 (Ala)| German 2 (Fee) | German 3 (Mer) | German 4 (Pyr) | German 5 (Wal) | Spanish 1 (Ala) | Spanish 2 (Fee) | Spanish 3 (Mer) | Spanish 4 (Pyr) | Spanish 5 (Wal)
016 |
017 |
018 |
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Feedback |
2U |
Fireball |
XR |
Forest | |||||
Enchant Enchantment | Sorcery | Land | |||||||
During enchanted enchantment's controller's upkeep, Feedback deals 1 damage to that player. |
Fireball deals X damage divided evenly, round down, among any number of target creatures and/or players. Pay an additional 1 for each target beyond the first. |
T: Add G to your mana pool. |
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Illus. Quinton Hoover | Illus. Mark Tedin | Illus. Christopher Rush | |||||||
© 1996 Wizards of the Coast, Inc. All rights reserved. | © 1996 Wizards of the Coast, Inc. All rights reserved. | © 1996 Wizards of the Coast, Inc. All rights reserved. |
019 |
020 |
021 |
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Forest | Forest | Glasses of Urza |
1 |
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Land | Land | Artifact | |||||||
T: Add G to your mana pool. |
T: Add G to your mana pool. |
T: Look at target player's hand. |
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Illus. Christopher Rush | Illus. Christopher Rush | Illus. Douglas Shuler | |||||||
© 1996 Wizards of the Coast, Inc. All rights reserved. | © 1996 Wizards of the Coast, Inc. All rights reserved. | © 1996 Wizards of the Coast, Inc. All rights reserved. |
022 |
023 |
024 |
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Grizzly Bears |
1G |
Healing Salve |
W |
Hill Giant |
3R |
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Summon Bears | Instant | Summon Giant | |||||||
Target player gains 3 life, or prevent up to 3 damage to any creature or player. |
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Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you. | Fortunately, Hill giants have large blind spots in which a huiman can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet. | ||||||||
Illus. Jeff A. Menges |
2/2 |
Illus. Dan Frazier | Illus. Dan Frazier |
3/3 |
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© 1996 Wizards of the Coast, Inc. All rights reserved. | © 1996 Wizards of the Coast, Inc. All rights reserved. | © 1996 Wizards of the Coast, Inc. All rights reserved. |
025 |
026 |
027 |
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Ironclaw Orcs |
1R |
Island | Island | ||||||
Summon Orcs | Land | Land | |||||||
Ironclaw Orcs cannot be assigned to block any creature with power 2 or greater. |
T: Add U to your mana pool. |
T: Add U to your mana pool. |
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Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan. To say that Orcs in general are vicious, depraved, and ignoble does not do justice to the Ironclaw. | |||||||||
Illus. Anson Maddocks |
2/2 |
Illus. Mark Poole | Illus. Mark Poole | ||||||
© 1996 Wizards of the Coast, Inc. All rights reserved. | © 1996 Wizards of the Coast, Inc. All rights reserved. | © 1996 Wizards of the Coast, Inc. All rights reserved. |
028 |
029 |
030 |
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Island | Jayemdae Tome |
4 |
Lost Soul | ||||||
Land | Artifact | Summon Lost Soul | |||||||
T: Add U to your mana pool. |
4,T: Draw a card. |
Swampwalk |
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Her hand gently beckons, she whispers your name — But those who go with her are never the same. |
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Illus. Mark Poole | Illus. Mark Tedin | Illus. Mark Poole |
2/1 |
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© 1996 Wizards of the Coast, Inc. All rights reserved. | © 1996 Wizards of the Coast, Inc. All rights reserved. | © 1996 Wizards of the Coast, Inc. All rights reserved. |